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January 12, 2005 Version 1.1 Chrono Trigger (SNES)

terrisus (terrisus@aol.com)
www.terrisus.com

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Index:

Section 1: Introduction/Using this Guide
Section 2: Contents
Section 3: Walkthrough
Section 4: Endings
Section 5: Shop Listing
Section 6: Closing Thoughts
Section 7: Thanks
Section 8: Contact
Section 9: Legal
Section 10: Version History

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Section 1: Introduction/Using this Guide

Hello, and welcome to my walkthrough for Chrono Trigger. I'll save most of my rambling thoughts for the Closing Thoughts section (and even there I'll try to keep it short), but, suffice it to say this is my favorite game ever, and I am extremely happy to have done a walkthrough for it. I would also like to thank you very much for choosing my walkthrough to help you with your way through the game, hope you find it useful, and enjoy your time in the world of Chrono Trigger.

As far as notes on using this guide go. Section 3, of course, is the main walkthrough section. The walkthrough is broken down into a number of parts (which are laid out in the Contents section, Section 2). At the start of each new area, it's given a number (for example, 3.01: 1000AD, Guardia). From there, especially for the first time you visit a new area, much of the beginning information is information about the area, such as houses you can stop by to talk to people and whatnot. Often this will be separated into its own specific section, if it works well to put it in its own section. Obviously if you don't feel like going around and talking to people, you can just skip over those parts. The beginning section will also usually be where any information about shops that are in the area, and there's a listing of all the shops in Section 5.

This guide is essentially a complete walkthrough to everything you can possibly do in Chrono Trigger, designed to make sure you aren't missing anything. That said, again, obviously you don't necessarily have to do every single thing in the game in order to beat it. This guide, though, as I said, does include everything there is to do, so, it's there if you want it, and what you don't want you can just skip through.

Section 4 consists of a list of all the endings, a description (many spoilers, needless to say) of each of them, and how to get them. In the walkthrough at various times it will mention an aside if a possible ending route is coming up shortly, and how to progress if you'd like to do that ending. Section 4 will contain more detailed descriptions of how to accomplish each of the endings, referencing back to the walkthrough.

Also, all characters are refereed to by their default names. You can choose different names at the start, and change them later on as well, but, in this walkthrough, the default names are used. So, if you've changed any of the character names, just keep in mind who's who.

Most things in this walkthrough should be pretty much self-explanatory, but, figured I'd give some details before heading into things.

So, with that all out of the way, get out there, explore, have fun, and enjoy the game.

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Section 2: Contents

3.01: 1000AD, Guardia
3.01a: Exploring the Area
3.01b: The Fair

3.02: 600AD, The Queen Returns/The Queen is Gone
3.02a: Truce Canyon
3.02b: Exploring the Area
3.02c: Guardia Castle
3.02d: Cathedral

3.03: 1000AD, We're Back/The Trial
3.03a: The Trial
3.03b: Escaping from Jail

3.04: 2300AD, Beyond the Ruins/The Factory Ruins
3.04a: Through the Ruins
3.04b: Arris Dome
3.04c: Proto Dome/Factory

3.05: End of Time/1000AD, The End of Time/The Village of Magic
3.05a: End of Time
3.05b: Medina Village
3.05c: Heckran Cave

3.06: 600AD, The Hero Appears/Tata and the Frog
3.06a: Guardia Castle
3.06b: Zenan Bridge
3.06c: Dorino Village/Porre Village
3.06d: Cursed Woods/Denadoro Mts

3.07: 65,000,000BC, The Rare Red Rock/Footsteps! Follow!
3.07a: Ioka Village
3.07b: Forest Maze
3.07c: Reptite Lair

3.08: 1000AD/600AD, The Masamune!/Magus' Castle
3.08a: Getting the Masamune
3.08b: Magus's Lair

3.09: 65,000,000BC: Forward to the Past/Unnatural Selection?
3.09a: Dactyl Nest
3.09b: Tyrano Lair

3.10: 12,000BC: The Magic Kingdom
3.10a: Enhasa
3.10b: Kajar
3.10c: Zeal Palace

3.11: 65,000,000BC/2300AD, Break the Seal
3.11a: To 2300AD
3.11b: The Sewers
3.11c: Keeper's Dome

3.12: 12,000BC: Break the Seal/The Guru on Mt. Woe/What Lies Beyond/Lavos Beckons/The New King
3.12a: Terra Cave/Algetty Village
3.12b: Mt. Woe
3.12c: Kajar/Zeal Palace
3.12d: Ocean Palace
3.12e: Last Village
3.12f: The Blackbird

3.13: End of Time/2300AD/1000AD/2300AD: The Time Egg
3.13a: Finding Out About the Time Egg
3.13b: The Clone
3.13c: Death Peak

3.14: Notes to Read Before Continuing

3.15: 600AD: In the Middle Ages, a Woman's Sheer Determination...
3.15a: Defeating the Desert Monsters
3.15b: Bringing Back the Forest
3.15c: Campfire/Lucca's Mother

3.16: 600AD: A Fugitive In the Middle Ages...
3.16a: Ozzie's Hideout

3.17: 2300AD: There's a Task to be Done in the Future...
3.17a: Geno Dome

3.18: 65,000,000BC/600AD/1000AD/2300AD: And There's a Very Special Stone...
3.18a: Getting/Placing the Moon Stone
3.18b: Finding the Moon Stone/Putting it Back/Using the Sun Stone

3.19: 600AD/1000AD: There's the Ghost of a Lofty Knight...
3.19a: Cyrus's Grave

3.20: 600AD/1000AD: There's an Object in the Middle Ages...
3.20a: Finding the Rainbow Shell
3.20b: The Trial for the Rainbow Shell

3.21: 12,000BC or 600AD or 1000AD or 2300AD: One of you is close to someone who needs help...
3.21a: The Black Omen

3.22: The Final Battle: Lavos
3.22a: The First Form
3.23b: The Second Form
3.23c: The Final Form

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Section 3: Walkthrough

3.01: 1000AD, The Millennial Fair

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3.01a: Exploring the Area

After beginning your new game, choosing your settings, and naming your character, you'll be greeted by the sound of seagulls crying overhead in the morning and fireworks going off in the distance. A bell will ring, you'll hear your name being called, and then the screen will open up to you in bed with your mother standing next to you and your cat nearby.

After your mother has finally woken you, you'll gain control of yourself in your room. Head downstairs and talk to your mother. She'll ask what the name of your friend who you're going to see today is (default name is Lucca). After finishing the conversation, your mother will begin to walk away. Go up to her and talk to her again, and she'll give you your allowance, 200G.

Talk to her again if you want, go and play with your cat (he jumps and meows), and once you're done head outside, to your village.

You're now in your village, Truce Village. The house on the top right is yours. The house counterclockwise from yours has a person you can talk to. Continuing counterclockwise from there is another house, with two people inside. Next is a market, but it's empty right now.

The next house is the Mayor's Manor. This building contains 10 people you can talk to, and a treasure chest. The treasure chest is on the top floor, and contains 100G. If you talk to the man in the middle of the top floor and listen to what he has to tell you, and then talk to him again and he'll give you 300G.

Go outside, and the next house is the Truce Inn. Inside, you can rest at the inn for 10G. There are also 4 people inside that you can talk to. Also inside, on the top floor, is a locked black box.

Back outside, a bit to the east, on the dock, is the Ticket Office. Inside there are two people you can talk to, and the ticker vendor, who will sell you boat tickets to Porre for 10G. You can take the boat if you want, or just walk later on when you want to go.

To the south of the village is a bridge, crossing over to an island. On the island is Lucca's House. Inside, through the door, and up the stairs on the right is Lucca's Mother.

Northwest of the village is a path leading to a forest, which you'll be coming back to later. You can go to the forest now if you want, but once you reach the end you'll just have to come back.

Southwest of the village is another bridge, Zenan Bridge. If you stand on either of the ends of the bridge, you can enter the bridge to walk across it. You can also walk across it on the world map, which is quicker, but, it's up to you. On the bridge is a stream of people crossing to the other side who you can talk to. On the other side, to the east, and then south is Porre Village.

The first building on the right from the entrance is Porre Inn, where you can rest for 20G. Next is the market, Shop01, where you can buy the following items:

SteelSaber: 800
Iron Bow: 850
Dart Gun: 800
Karate Gi: 300
BronzeMail: 520
BronzeHelm: 200
Tonic: 10
Heal: 10
Revive: 200
Shelter: 150

Next is a Snail Stop, Shop02. There are four people inside you can talk to, plus the shopkeeper, who's selling Jerky for 9900G.

Next is a residence, with two people inside. Then, off to the west, is the Mayor's Manor. Inside are 5 people you can talk to. The mayor will give you 10G if you pretend to be a chicken. Upstairs are two locked black boxes.

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3.01b: The Fair

Once you're done exploring, head back up to Truce Village, and north, to Leene Square. In the first area are 8 people you can have conversations with. In the southwest corner is a mallet game where you try to hit the bell and get a silver point. There's also a race going on where you can try to pick the winner with the guy in the tent by the start of the race and win 20 silver points. The man by the fence will try to give you tips on the race.

Also, in the northwest corner is Norstein Bekkler's lab. Here, you can pay silver points in amounts of either 10, 40 or 80 to play three different games and win prizes.
In the 10 silver point game, three people who look the same walk around and you have to remember who is who. If you win this game, you get a Poyozo Doll for the house of the person leading the group (at the beginning, Crono), which will play music.
In the 40 point game, there will be a copy of your character who you will have to mimic his movements. L raises the left arm (left in relation to the screen), R raises the right (again, in relation to the screen), Y laughs and A shows surprise. If you win this game, you get a clone for the house of the person leading the group.
In the 80 point game, a hostage will be held over a pot of fire. You'll have to push the three monsters back into the cage with the rocks before the person touches the fire or the monsters get up to where you are. The light on the left side of the screen will raise the person back up a bit. If you win this game, you get a cat for your house. You can only win a limited number of cats, and then it will give you cat food instead. Also, the other games, once you win their prize, will give you cat food as well.

On the bottom left of the middle area is a tent with a man who runs a store, Shop03. He sells:

Tonic: 10
Heal: 10
Revive: 200
Shelter: 150

To the north of him is another man in a tent with another shop, Shop04, which sells:

Karate Gi: 300
BronzeHelm: 200

In the middle on the north is a man with a hat, named Melchior. He runs a store, Shop05, where you can buy:

Iron Blade: 350
Lode Sword: 4000

Now, continue north, up the stairs, to the next area. As you walk to the bell in the middle you'll see a girl running around. Walk over to her and you'll bump into her, and you'll both fall and her pendant will go flying. Go talk to her to see if she's alright, and then go pick up the pendant. Bring it back to her and give it to her, and she'll thank you. She'll then ask if she can walk around with you. Say yes, and you'll get to name her (the default name is Marle).

In the middle area to the north is a tent with a man who will exchange and give you 50G for 10 Silver Points. To the right is a man by a table, who will challenge you to a drinking game. Press A to drink as fast as you can, and if you beat him you'll win 5 silver points. There is also a little girl in the back who lost her cat (you'll bring it back to her in a moment). If you continue to the right, you'll come to another area with four people playing music and four people dancing, all of whom you can talk to. If you want to dance, go talk to the small boy in the bottom corner. He'll tell you the controls for dancing, X, Y, L and R. X makes you pump your arms up and down, Y has you slap your hip, L has you laugh, and R has you look surprised. Press B when you're done dancing to exit those controls. Once you're done here, go back out to the main area.

Across on the other side of the middle area is a man you can talk to, who says he's just about to eat his lunch (which is on the table next to him. Don't take it). Also on a table is a cat. Press A once to get it to follow you (if you press A again it will run off. Leave the screen and come back to have it come back). Then, walk (don't run) back over to the right, to where the little girl is. Talk to her to give her back her cat, and she'll thank you (if you ran too far away from the cat she won't see it). Back on the left is another path leading off to the side, to Gato. If you talk to him, he'll challenge you to a battle. If you win the battle, you get 15 silver points (and 10 experience points). Once you're done, go back to the middle area.

If you try to go north, you'll find the path blocked by two people telling you the show isn't ready yet. So, go south, back to the previous area. Talk to the person sitting on the fountain in the middle, who will say the show should be ready by now. Note, if you talk to Melchior here with Marle in your party, don't listen to him and try to get Marle to sell her pendant, say no to that. Once you're done here, go back north to the other area, and then continue north, up the stairs. As you try to go up the stairs, Marle will ask you to wait so she can look at something. Stand still until she tells you she's done. When she's done, go up the stairs, to the show.

Here will be Lucca, her father Taban, and three people watching. Taban will give an explanation of what the setup in front of you is, and then ask for volunteers. You can go around and talk to the other people if you want. If you're playing on a New Game+, there's something in the right pod for you (see the Endings section for more information on that). If this is your first time through it isn't there anyway, so, don't worry about anything. Go over and talk to Lucca, and Marle will say she thinks you should try. Go over to the left telepod and stand there, and Lucca and Taban will get it running, and send you over to the right one. Now, go over and talk to Marle, and she'll say she wants to try. Stand back and watch, and just when she's about to be sent over, she'll go into a portal and disappear. Oh no!

Once everyone's done talking, go over to the left telepod and pick up the pendant. They'll start the machine, you'll go into the portal, and off to rescue Marle.

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3.02: 600AD, The Queen Returns/The Queen is Gone

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3.02a: Truce Canyon

When you come out of the portal, you'll be in a forest, and immediately be attacked by three Imps. After you fight them off, exit the area to the left. Go up the ladder, and try to cross the bridge to the west. At the end, you'll be attacked by two Blue Imps. After the battle, on your left is a treasure chest with a Tonic inside. Go south, to another treasure chest, with a PowerGlove inside. Continue south, down the ladder, to two imps kicking around a ball. You can sneak around them if you want, or go up to one of them to enter a battle against two Blue Imps and a Roly. Continue south, to exit the area.

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3.02b: Exploring the Area

When you exit, you find yourself at the entrance to Truce Canyon. Head south to come to a town. The house on the top left is a residence, with two people inside. Counterclockwise from there is a market, with one person inside you can talk to, and the shopkeeper of Shop06, who sells:

Iron Blade: 350
Dart Gun: 800
Karate Gi: 300
BronzeHelm: 200
Tonic: 10
Heal: 10
Revive: 200
Shelter: 150

Back outside, the next house, on the bottom, is another residence, with two more people to talk to. The next house is the Truce Inn, with 5 people inside you can talk to, and where you can rest for 10G. Also, upstairs is a locked black box.

Back outside, if you go to the west you'll find a cathedral. Don't worry about that for now, you'll be coming back to it later. Going south you'll come to a broken bridge, Zenan Bridge. You can go inside the bridge and talk to the person there.

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3.02c: Guardia Castle

Once you're done exploring, go to the woods leading to the castle, Guardia Forest. Inside, forward and to the right you'll run into a Green Imp and two Rolys. Continue south from there and you'll come to an open glade. By a rock in the upper-left corner is a blue glint. Walk over to it and press A to get a Power Tab. There's also a blue glint in the bottom-right corner. Pressing A in front of this will cause two Roly Riders to attack. Now, go back to the left and up. At the bend, you'll be attacked by three Rolys. Go west, and midway down the path you'll see a moving bush. Go over to it and press A, and a creature will pop out, run away, and drop a shelter. (Note: You can leave the area and come back and he'll be there again if you want to get some extra shelters). Continue to the west to come to where you rejoin the path going west from the entrance (note if you had taken that path, or if you go back over it, you'll run into three Blue Eaglets). Here, you'll notice a bush that's moving. If you press A in front of it, two Roly Riders will come out. Continue north, and you'll come to three Roly Riders. Continue north to come to the entrance to the castle (note if you continue east, you'll come to a dead end with a black box there). Now, go north and exit the forest, and north and inside of Guardia Castle.

At the door, you'll be ordered to stop by the soldiers, but then a woman in a dress (Queen Leene, who looks suspiciously like Marle) will approach you. After she's done talking, she'll walk away, and you'll be able to wander on your own, and talk to the two soldiers if you want.

If you go east from the entrance, north, past two guards and down the stairs you'll come to the kitchen. If you sit down at the chair on the top left of the table by the entrance and press A, a person will come up and ask if you want any food. There are three choices, Refresh Salad, Power Stew and Hyper Kabob. The Refresh Salad will recover your MP, the Power Stew will recover your HP, and the Hyper Kabob will recover both (you can come here and eat as often as you want). In the kitchen area, there are 8 people you can talk to. There's also a treasure chest in the back by the cooking area, which has an Ether in it.

From the entrance, if you go west, north, past two guards and down the stairs you'll come to a rest area. Here, there are 8 people you can talk to. You can also talk to the woman by the stairs to rest in one of the beds to recover.

From the entrance, head north, up the stairs, past two more guards and through the doors to come to the throne room. Here you'll find two guards, the chancellor, and the king. If you talk to the chancellor, he'll walk away.

From the king, if you head to the west and north, you'll come to some stairs. Go up the first two stairways, and then in the room off to the side you'll find a treasure chest with 100G in it. Up the next set of stairs will be a room with a black box. Continue up the stairs to the top. Here, if you'd talked to the chancellor in the throne room, you'll find him standing next to a wall at the top of the stairs, and you can talk to him. South and east you'll find two guards, and a door leading to the entrance to the king's bedroom. Inside is a maid you can talk to, and a treasure chest containing a BronzeMail. Then, head back down the stairs, to the throne room.

From the king, head east and north to come to some stairs. Up two flights, you'll find a treasure chest with a Tonic inside. Continue up the stairs to the top. To the south you'll come to a guard blocking the doorway. Talk to him and he'll let you pass. Go west and then north through the door to find the woman in the dress again, along with two servants. Talk to the woman, she'll send the servants away, and then reveal that she is Marle. After she finishes talking, she'll disappear (Oh no!). Before you leave the room, there's a treasure chest in the corner with an Ether in it. On the way out, the two servants are now talking with the guard, and you can talk with them again. Then, go back down the stairs, and as you start to leave, Lucca will come up and talk to you, and explain some of what's going on. Once she's done, go south and exit the castle.

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3.02d: Cathedral

Go south, and back through Guardia Forest. Go west, through the hole in the trees, to the Cathedral. Inside are 4 people you can talk to. After talking to the woman by the organ, you'll see a small glint on the ground. Go over to it and press A, and after discussing it, you'll be attacked by 4 Naga-ettes. After defeating them, you'll start to relax, and another enemy will catch you off- guard. Out of nowhere, a frog will appear and kill it. After he takes care of the enemy, he'll talk to you, and he (aptly named "Frog") will join your party. After talking to him, walk over to the organ and press A to play it and open a secret door on the back wall. Go through it, to the next room.

Heading to the west, you'll run into three Diablos. Continue west and you'll encounter two more Diablos. After defeating them, you can get two treasure chests there, containing a Tonic and a Revive. Go west and then north through the door, up the stairs, and through a door into another room. Here, you'll find three treasure chests, containing a MaidenSuit, a Tonic and an Ether. If you go over to the shelf on the left and press A, it will tell you that you've found the Naga-ette Bromide. After doing that, you'll be attacked by three Henchs.

Leave the room and head north, where you'll find a treasure chest with a SteelSaber inside. Go west, walk around the bottom of the spikes and go over to the skull on the wall. Press A in front of it to make the spikes go down, and then go through the door. Inside are two guards you can talk to. Also, in a bucket near the wall of the room is a glint, go over to it and press A to get a Power Tab. Then, leave the room and go back south, down the stairs to the main floor.

Go east, past the path north, to the stairs on the east. Go up the stairs and fight two Gnashers. Go through the door, to a room with three monsters sitting at a table talking. They'll talk when you enter, and then you can go around the room talking to them. As you start to leave, one of them will get up and leave through the door. Outside, follow him north along the path, east and through a door. In this room are what looks like King Guardia, Princess Leene and a guard, who you can talk to. In this room also are two treasure chests, containing 100G and an Ether. On the right wall is a small hole, walk over to it and go through to enter another room.

In this room, monsters will be singing when you enter. You can then go around and talk to all of them. At the back of the room is a statue of the person they're talking about, Magus. Also at the back of the room are two treasure chests, containing a Speed Belt and a Defender. Once you're done, leave the room. When you try to leave the next room, the king, princess and soldier will turn into three Gnashers and attack you. After defeating them, leave the room, go south, down the stairs, and west to the path in the center of the room.

At the start of the path are two Diablos. Go north and you'll be attacked by two Gnashers and two Diablos. Further north, you'll come to two Gnashers and two Naga-ettes. Then, go north and through the door to the next room. When you enter the room, on the left will be a save point.

Go west to find a treasure chest with a Shelter. Go down the stairs, and they will collapse into a slide (note, if you'd chosen to go down the right stairway first they would've turned into a slide. Whichever one you go down first becomes a slide, the other one stays normal). At the bottom of the stairs is a sleeping enemy. If you talk to him he'll wake up, and you'll be attacked by a Hench. After defeating him, go north through the door and you'll come to two Mad Bats. After defeating them, go over to the wall and press A in front of the skull. Two more Mad Bats will appear after you do that. Then, go north through the door and east.

As you walk east, you'll be attacked by three Henchs and a Mad Bat. To the east are two treasure chests with a Tonic and a Heal inside. On the wall to the north is a note posted that you can read. Continue east and you'll run into two Henchs and two Mad Bats. Then, go south, through the door to a room with two Diablos and a Mad Bat. After defeating them, go over to the skull on the wall and press A, and you'll hear a noise in the distance. Go south and through the door where you'll be attacked by a Hench and a Mad Bat. Then, go up the stairs and east (and you can go save here if you want too), and then north through the door.

Here, you'll be in a room with lowered spikes on the ground. Walk forward to fight three Henchs and two Diablos. After defeating them, by the east wall is a treasure chest with an Iron Sword in it. Then, go to the west wall, over to the organ, and press A to play it. You'll hear a noise off in the distance. Now, go south, out of the room, east and down the stairs, through the door and north along the path, and west at the end. In the middle of the path you'll now find a door by the note (and the note says something different as well). Go through the door, into the next room.

Here, you'll find two Henchs. Go north along the path and you'll run into two Naga-ettes. Further north, you'll come to two Henchs. After defeating them, there's a save point to the west. Then, go through the door to the north. As you enter the room, the music will change. Walk forward and you'll hear talking. Continue north and you'll see the chancellor and Queen Leene. When you approach, the chancellor will talk to you, the queen will run off to safety, and once he's done talking you'll be attacked by Yakra.

After defeating him, the queen will appear again and thank you. Once she leaves, go get the chests in the back of the room. One will contain a Mid Ether, and the other will contain the real chancellor (who will come out of his chest himself if you don't open it). Go to the back of the room and talk to Queen Leene, and you'll leave.

After leaving, you'll find yourself back in the castle talking to the king and queen. During the conversation, Frog will leave your party. After you're done talking, go to the east and north, and up the stairs to the top floor. Go south, west, and north through the door. As you approach the back of the room, Marle will reappear (Yay!). In the conversation, Lucca will reveal that you know she is really Princess Nadia, the daughter of the king in your time.

After the conversation is over, go back down the stairs. You can talk to the king and queen again if you want. Then, go to leave the castle. By the exit, you'll come across Frog again. After talking to him, leave the castle. Go south, and through Guardia Forest. Go east, north through the town and to Truce Canyon. Retrace the steps you took to get here, back to the glade where you entered. Here, you'll walk forward, and Lucca will explain some of what's been going on. After she's done, you'll go through the portal, back to 1000AD.

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3.03: 1000AD, We're Back/The Trial

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3.03a: The Trial

When you arrive back in 1000AD, you'll have a conversation, and Lucca will leave, asking you to escort Marle back to the castle. Go south and leave the fair to go back outside. Go west and north to Guardia Forest, and walk through it. Once you're through, go north and enter Guardia Castle.

Once inside, you'll be surrounded by guards, and are accused of kidnapping Marle. After everyone is done talking, you'll find yourself in a courtroom, on trial.

At the trial, you'll be held accountable for a number of things you did or didn't do at the fair when you met Marle, which will decide the votes against you. Things that will affect it:

If you talked to Marle first after bumping into her (good) or went after her pendant (bad).
If you tried to sell her pendant to Melchior (bad).
If you ran away while she was looking at candy (bad).
If you took the old man's lunch (bad).
If you brought the cat back to the little girl (good).

In answer to the chancellor's questions, say that you started it. Then, that her fortune didn't tempt you, not at all.

There are seven votes that will be cast, either guilty or innocent. Regardless of the vote, the end result is that you're going to be tossed into jail for 3 days (well, if you're guilty they say in court you're being held three days and then will be executed. If you're innocent, they say you're just being held for three days and then released, but when the chancellor takes you to jail he'll say you're waiting three days to be executed regardless). So, after the trial, it's off to jail you go.

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3.03b: Escaping from Jail

You now find yourself inside of a jail cell. Note that you can actually skip the next few paragraphs and wait for your execution (and which point you'll escape), but, there's stuff you can do in here as well, so, escaping is a good idea.

Inside of your cell is a bag containing an Ether, and a cup which will recover your HP and MP. Then, go over to the bars of the cell, you'll hit your cup against it and the guards will tell you to stop. Do it twice more, and one of the guards will open up the gate so the other one can go in and make you stop. After he hits you and starts to walk away, go up behind him and press A to hit him. Then when you try to exit the cell, the other guard will stop you, and you'll enter a battle with a Guard.

The lever to the side of your cell will open and close the door. The lever by the cell on the west tries to open that door, but the door only opens half way. Then, go up the stairs to the east and exit that area. Walk east and down the other stairway.

Go across the bridge and through the door at the end. Go east to come to a guard. If you go behind him and press A, you'll kill him without having to fight. If you walk in front of him, you'll enter a battle with a Guard. After taking care of him, raise the gate and go through into the next room. Inside are four treasure chests, with an Ether, a Mid Tonic, another Mid Tonic, and another Ether. Once you're done, go back out of this room, and go west. When you try to leave, you'll be attacked by an Omnicrone. After defeating him, he'll leave, and you can go up the stairs. Cross the bridge and go through the door.

Go north and you'll fight two Blue Shields. If you wait for them to turn their shield aside before attacking, their defense will be weaker. After taking care of them, go up the stairs on the left. Inside of the first cell, you'll be attacked by a Decedent. The cell on the west, the door will only open half way. So, go back down the stairs, and up the stairs on the right.

Cross the bridge, and in the middle you'll be attacked by two Guards. After defeating them, continue across the bridge, and through the door at the end. Go east, and you'll be attacked by a Guard. Continue east, and at the split continue east. You can either attack the guard from behind, or enter into a battle with a Guard. Then, raise the gate and go through, where you'll find someone being held for execution. Go over to him and talk to him to free him. He'll thank you, and tell you to stop by his father's store in Truce Village. After he leaves, get the chest in the back with a Mid Tonic. Raise the bars at the back and go through into another room. Inside, you'll be attacked by two Decedents. Then, get the chest, which contains a BronzeMail.

Now, leave the room, go south and west along the path to a split. Go north at the split and then west along the path, past a guard (again, either stab in the back or fight a Guard), and up the stairs. Walk across the bridge, and through the door on the other side. Go down the stairs on the west. Inside of the first cell is a chest with a Shelter. Inside of the other cell is a prisoner who will crumble into bones when you go over to him. Go back up the stairs, and north to fight two Blue Shields.

Go up the stairs on the west. Inside of the second cell is a hole in the wall leading outside. Walk to the edge of the platform and press Down to climb down the wall. Continue to the bottom, through another hole. Inside of the cell is a chest with a Shelter, and a hole in the ground. Go over to the hole and press A to climb down, into the cell next to the one you were put in when you were captured. Inside are two chests, with a Lode Sword and 1500G. Go over to the left side of the wall and press A to climb back up. Go out the hole and climb back up the wall to the other hole. Then, go south, east, and down the stairs.

Walk east to the other stairs, and up. Continue up the next set of stairs, into the entrance room. Here, when you try to exit you'll be attacked by two Guards. Go north, through the door, and the Supervisor will come over and talk to you. He'll try to run out the door to the north, but will be stopped by Lucca coming through (just in time to help you of course. She would've saved you before your execution if you'd stayed in your cell waiting to be executed).

Behind the desk a save point will appear. You can read the paper that fell on the ground to give you some hints about the battle you'll be facing soon. Once you're done, go north and through the door. Go west across the bridge, and when you come to the end you'll be stopped by the chancellor, with a big mechanical dragon. You'll then enter into battle with it. It's broken up into three parts, a Dragon Tank, Tank Head, and Grinder. Kill the Tank Head and Grinder to finish the battle, and then Crono will jump on top of the tank and stab it. The chancellor and two guards will come up to try to fix the tank, but it will fall through the bridge. They'll be holding onto the edge of the bridge, forming a perfect path for you to walk across, and down the stairs.

In the room to the south is a chest with a Shelter. Continue down the stairs, to the main floor, and walk out the door. Guards will start chasing you. Go south and east, and Marle will tell the guards to stop. The king and chancellor will come up and tell the guards not to listen to her, but she'll tell the king she's leaving, and join your group. You'll run outside, with the guards following you. Go down the path to the east, and you'll come to a clearing. When you enter, Lucca will find a portal, and you'll travel through it (to the shock of everyone watching), to 2300AD.

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3.04: 2300AD, Beyond the Ruins/The Factory Ruins

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3.04a: Through the Ruins

When you come out of the portal, you'll find yourself inside of a metal dome. To the north is a locked door (that you won't be able to open for quite a while, don't worry about it for now). Walk south and out the door to go outside.

Outside, you'll find out the name of the building that you were in is Bangor Dome. From there you can go south to Trann Dome. Inside is a store, Shop07, which sells:

Auto Gun: 1200
Iron Suit: 800
Iron Helm: 500
Tonic: 10
Mid Tonic: 100
Heal: 10
Revive: 200
Shelter: 150

There are five people inside who you can talk to. On the left is another locked door. Also on the left is the Enertron, which will recover your HP and MP.

From there, go north, to Lab 16, and enter. Inside of here, watch out for the rats running around. You can't fight them, but, they'll steal tonics from you. Go east and north to get a chest with a Berserker. Go north, and you'll come to three Craters and a Meat Eater. From there, go east, and you'll run into two Octopods and a Meat Eater. After taking care of them, there's a chest hidden along the wall on the north, which has a Lode Sword in it. Go north and then west, and you'll come to another chest, with a Lode Bow inside. Then, go south and west to two Octopods and two Meat Eaters. Then go north, to five Craters. From there, go east, and out the opening to head to the next area. Go east and you'll run into three Shadows. Head south along the west wall, and at the bottom is a chest with an Ether. To the east is a Mutant. Go east and north, to another Mutant. Continue north and through the opening to head back outside, on the other side of Lab 16.

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3.04b: Arris Dome

Now, go east and south, to the Arris Dome. Inside, follow the path north, west, down the stairs, west, north, up the stairs, north, east, up the stairs, east, down the stairs, and north to an area with people in it. When you go west, one of the people will approach and talk to you. After he's done, you can go around talking to everyone. Over to the west is an Enertron, where you can rest. Further west is a save point. Next to that is a person running a store, Shop08, selling:

Auto Gun: 1200
Iron Suit: 800
Iron Helm: 500
Tonic: 10
Heal: 10
Revive: 200
Shelter: 150

Once you're done up there, go down from the center of the room to find a ladder going down a hole. When you approach it, one of the people will come over and talk to you. Once he's done, continue down the ladder. Then, walk north and up the ladder on the west. You'll come out in a room where you're walking along a series of beams. At the first split, take a right. At the next one, go up. At the next one go right, and then at the next one up. At the next one left, continue left past the next one, and then at the one after go up. At the next split go right, and then up, to come to the next room.

When you enter the room, you'll hear an alarm going off. When you walk forward, you'll be attacked by a Guardian and two Bits. After the battle, go north through the door. When you enter the next room, Marle and Lucca will look around and talk. Marle will find a seed being held by the person in the back of the room. Once she's done, if you press A in front of the person you'll find a note with a hint written on it. Get the chest on the left, containing a Mid Ether. When you're done, go back out of the room and south out of the next room. When you enter the room with the beams again, a rat will be in front of you and run away. Chase after the rat and catch it by pressing A next to it, and it will reveal a secret. After you catch him, follow the beams back to the exit of the room. In this room are two objects with a blue glint on top of them. Go over to one of them, and hold L and R on the controller and press A to open up a passage to the door on the right, and go through it.

You're enter a room where, when you walk forward, you'll be attacked by a Bugger and two Rats. Walk forward, and at the end of the path is a chest with a Mid Ether. Walk back and take the stairs on the west, and follow the path north. At the end take the stairs down, and fight two Bugs. Go south on the path to fight two more bugs. After that, take the stairs on the east, and follow the path north, down the stairs on the west, to a door, and through. In the next room, you'll be attacked by a Proto 2. After that, take the path on the east, up the stairs, and north to a Bugger and two Rats. Then, follow the path west, down the stairs, north and west to a Proto 2. Then, go west, up the stairs, and follow the path north and east, down the stairs, to a door. Go in the door, and walk forward to the large computer in the room. As you approach, Lucca will take control and begin to operate it. She'll find the next gate you need to go to, in Proto Dome. Once she's done, Marle will press a button, and the computer will replay a video of "The Day of Lavos" from 1999AD. Not a pretty sight, certainly. After it's done, they'll discuss it and decide that you must try to do something to stop that from happening. Once they're done, leave the room and follow the path back to the entrance to the area.

When you come back up the ladder and walk forward, everyone will get up and gather around you, asking you questions. You'll tell them that, unfortunately, all the food was spoiled. You give them the seed that you found, and they promise to take care of it. One of them will then give you a Bike Key to use later. Once they're done talking, push the guy to the north out of the way (isn't that nice), and leave the area.

From Arris Dome, walk north to come to Lab 32, and enter. On the east when you enter is a chest with a Mid Tonic. Walk forward, and you'll find a bike. Walk over to it and press A, and then some robots will come up begin to start a battle. Before they can, another one will come over and tell them to stop, and talk to you. He'll challenge you to a bike race. When you race him, if you lose you'll go back to the side of the course that you started on. If you win, however, you'll go to the other side (which is certainly easier than walking across). If you do want to walk, however, here are directions, starting from the west side.

Walk east to exit the bike area. As you walk east, you'll be attacked by three Mutants. Continue east, and you'll be attacked by two Mutants. If you continue on the south path leading east (where there's a treasure chest), you'll be attacked by five Shadows. The treasure chest contains a Race Log. Go north and east, and you'll be attacked by three Mutants. Continue east to leave the area, to the other side of the bike race. Go up and talk to Johnny and he'll comment on the Race Log you found. Another robot will come over and take it, and he'll use it to keep track of your top scores in the bike race. Once you're done, go south out of the area.

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3.04c: Proto Dome/Factory

Walk east and south to come to Proto Dome. Inside, walk west and you'll be attacked by three Buggers. Then, go north and you'll be attacked by four Buggers. To the north is an Enertron. Then, go down the stairs to the east, and north on the path. At the end go down the stairs on the west and you'll come to a robot sitting on the ground. Press A in front of it and you'll examine it. Lucca will say she thinks she can fix it, and you'll wait while she does (and discover you can't open the door to the north). Once she's finished fixing it, she'll turn it on and it'll come to life. It will talk to you, and tell you that its serial number is R66-Y. While Lucca likes it, Marle doesn't think that makes a very good name, and you'll get to name it (default name is "Robo"). After you're done talking, Robo will join your party and you'll have to leave either Marle or Lucca behind to watch the door. If you want to switch who is staying, just walk over and talk to them. After you're done, leave the area. Once outside, go north, to the Factory.

Inside of the Factory, go forward and press A in front of the computer. Robo will go over and deactivate it, removing the block on the right conveyor belt. When he does that, you'll be attacked by an Acid. After fighting it, go over to the belt on the right and cross over. At the top on the left are three Debuggers. Behind them is a note telling you that the Lab area is on the left, and the Factory area on the right. Walk over to the area on the right and press A to take the elevator down to the Factory area.

Walk south and down the ladder. Walk west and north, through the door. While you're behind the wall, walk north and east and press A to find a chest with a Mid Ether in it. Then, go back out of the door and walk south, and follow the path west to the end to find a chest with a Robin Bow. Then, go back to the east, up the ladder, east, and down the other ladder. Go west and north through the door. When you go through the door, you'll be picked up by a crane and dropped onto the conveyor belt to the north. You'll then move along the belt, through a series of rooms with enemies. In the first room is a Proto 3. In the second room is a Proto 3 and two Debuggers. In the third room is a Proto 3 and four Debuggers. You'll then move down to the next conveyor belt, and off onto a ladder. Walk south, through the door, to the next room. Here, you'll run into four Bugs. Go east and then north up the ladder and through the door. Go up the path north, and then east. You'll find a chest with a Mid Tonic. Then go through the door to the next room.

Inside, on the right are two treasure chests containing 400G and a Mid Ether. Then, go over to the computer and press A. It will tell you the two crane controls, X A and B B. After it finishes, you'll be attacked by two Proto 3s. Then, leave the room. Go west on the path, to another door and in. Inside, fight two Proto 3s. Then, once you defeat them, fight two Debuggers. After that, get the two chests, containing a Shelter and an Ether. Then, go out of the room through the entrance on the west. You'll find yourself in the crane control area. Walk forward to take control of the crane, and then press X and then A to move the first barrel. Then, walk forward again and press B and then B to move the other barrel. Now, walk north out of the crane control, back to the other room. Go out the door on the east. Then, go back down the path to the south, and out of the area. Go down the ladder, past the four Bugs, and through the door.

Wait for one of the robots on the conveyor belt to pass, and then walk onto it (if you touch one of the robots, a crane will pick you up and bring you back to the beginning of the top belt, where you'll have to go through the series of enemies again). Go down the first ladder to the south to find a chest with an Ether. Then, get back on the conveyor belt, and exit through the door on the south. Go north, up the ladder, and then north and west down the ladder. Follow the path to the west (where the barrels were blocking before), and through the door to the north at the end of the path. Here, get the chest containing a Bolt Sword. Then, go over and press A in front of the computer. It will tell you the defense lock code, ZABIE, that is, X A B Y. Now, walk out of the room, south, back along the path to the east, up the ladder, east, south, east and north up the ladder, to the elevator and back up.

Go west, and down the other elevator. At the bottom is a save point. Then, go west and north, through the door, into a room with an Acid and two Alkalines. Then, get the chest, containing a Shelter. Go over to the computer and press A, and the hatch will open. Go to the southeast corner of the room, and down the hatch. Here, walk west and you'll fight an Alkaline. Continue west, to another Alkaline. At the end, go south through the door, and you'll fight an Acid. Continue south through the next door, and then east where you'll fight an Alkaline and two Acids. Go east, and then north through the door. On the west is a chest containing a Titan Vest. On the east is a chest containing a Hammer Arm. Then, go north, to the computer, and press A. Robo will go over and turn off the system. You'll then be attacked by an Acid and four Alkalines. Go south, out the door, east and north, and down the elevator.

If you take the elevator up, you'll come back to the area where you went down the hatch, and the save point. Then, go down the elevator to the bottom. Go east, and then north up the large path. At the end is a chest with a Plasma Gun. Go to the computer and press A. It will ask you to enter the code for the ZABIE system. So, press A to make the text to away, and then press X A B and Y. The door on the right will open. Go east and north through the door. Go north to the wall and press A. Robo will walk forward and tell you that the security system is malfunctioning and you have to get out immediately. Run south, and as you go south the doors will start to close. Robo will hold open the last one for you, and you'll make it through. The elevator isn't working now, so go to the west and up the ladder.

Go south and through the door. Follow the past west, through the doors and north, and then east. When you go east, some robots will approach, and Robo will talk to them. They'll start to beat up on him, but you can't do anything to stop them. Wait for them to finish and toss Robo aside, and then you'll enter into a battle with the six R Series robots. After the battle, Marle (or Lucca, whichever one you took) will go pull Robo out, and you'll drag him back to Proto Dome. Once you're back there, Lucca will fix him up. Robo and Lucca will have a conversation about what your group is trying to do. Once he's fixed, Robo will say he wants to go with you. Your group will walk forward, through the door, and into the gate.

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3.05: End of Time/1000AD, The End of Time/The Village of Magic

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3.05a: End of Time

When you come out of the gate, you'll find yourself in a small room. Walk forward and talk to the man by the lamp post. He'll tell you that you're at the End of Time. This is where people end up who try to go through time in groups of more than three. One of you will have to stay behind here (don't worry, you can switch members easily by pressing Y at any time). This is now the meeting point for all the portals, any time you go through one you'll end up here. The blue pillars you saw when you entered are the entrances to all the gates you've found.

On the west corner is a save point, and a bucket that will refill your HP and MP. On the east corner is a bucket that says it goes to the Day of Lavos. You won't be using that until you want to try to beat the game (there are other ways to beat the game as well, but, that bucket takes you straight to the end). Now, go through the door on the east wall. Talk to the creature you find inside. He'll greet you, tell you who he is (Spekkio), and tell you that he can give you magic. He'll tell you to walk clockwise around the room three times. Make sure you walk (that is, don't run), and go around the room three times. After you're done, go up and talk to him. He'll give you all your own magic powers. Crono gets Lightning, Marle gets Ice, and Lucca gets Fire (nothing for Robo). He'll ask you if you want to try out your new magic powers. If you say yes, you'll battle Spekkio. Any time you win you'll get prizes from him. The prizes are:

Special Refresher Set: 1 Magic Tab, 5 Elixers
Choice Set: 1 Magic Tab, 5 Mid Ethers
Healthy Choice Set: 1 Magic Tab, 5 Full Ethers
Graceful Set: 1 Magic Tab, 1 Speed Tab, 1 Power Tab, 10 Elixers

Once you're done, go back to the west, to the area with the pillars of light. Go through the top right pillar, to Medina Village, 1000AD.

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3.05b: Medina Village

When you come out of the gate, you'll find yourself coming out of someone's kitchen cabinet. You can go back through the cabinet to go back to the End of Time. Talk to the people in the house, and then try to leave. One of them will talk to you when you try to leave. After that, go outside, to Medina Village.

The house above you is the Elder's House. Inside on the first floor are three people you can talk to, including Ozzie VIII. Up the stairs is another person you can talk to. Back outside, the building in the lower right is Medina Inn. Inside, if you talk to the person behind the counter, he'll tell you that you can't stay, and your two options are "Give up and walk away" and "Plead with them." If you give up and walk away nothing will happen, and you can talk to the other people in the inn. If you plead with them, you'll enter into a battle with a Hench and two Diablos. After you win, he'll now let you stay at the inn for 200G. If you leave and then go back inside, the two Diablos you defeated will be back so you can talk to them. Back outside, the building to the south is a Market. Inside, if you talk to the person behind the counter, he'll say he won't sell to you, and your options are "Give Up" and "Plead." If you give up he'll leave you alone, and you can talk to the other person in the room. If you plead, you'll enter into a battle with a Hench and an Omnicrone. After you win, he'll agree to sell to you. He is Shop09, and sells:

Iron Blade: 33600
SteelSaber: 65000
Demon Edge: 65000
Lumin Robe: 65000
Flash Mail: 65000
Glow Helm: 65000
Tonic: 960
Mid Tonic: 9600
Full Tonic: 65000
Heal: 960
Revive: 19200
Shelter: 14400
Ether: 65000

Not the most inviting prices, to say the least. Once you're done, head back outside. The area in the middle is Medina Square. Inside, when you enter you'll stop and talk, and look forward to see what's going on. After that you can walk forward, where there are three creatures standing and five walking around a statue of Magus. You can talk to them all, although the three in the front all say the same thing. The ones circling around say a few different things, but it doesn't matter which you talk to since, even if you talk to the same one each time, it will cycle through all the different things they have to say. Once you've finished talking, head back outside.

To the north of the town are the Forest Ruins. Inside is a chest with a Mid Ether. Further north is an odd blue glowing thing, which you can't do anything about now, so just leave.

To the west of town, you'll find Melchior's Hut. Inside is Melchior, who you met at the fair. He runs a store, Shop10, selling:

Red Katana: 4500
Robin Bow: 2850
Plasma Gun: 3200
Hammer Arm: 3500
Titan Vest: 1200
Tonic: 10
Mid Tonic: 100
Heal: 10
Shelter: 150

He also has a basement, but, there's nothing of note in it at the moment. Once you're finished, you can leave.

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3.05c: Heckran Cave

From Melchior's Hut, go north to find the Heckran Cave. When you enter, you'll immediately be attacked by two Henchs. Then, go north, west, and south down the ladder. Here, you'll find a chest with an Ether. Continue down the next ladder, and then west. At the end you'll find a Jinn Bottle and three Octoblushs. After defeating them, go south up the stairs to the next room.

Go south down the ladder, and down the next ladder. At the bottom, you'll be attacked by two Tempurites. Then, go south, and through the door on the south wall. Go down the ladder and west, where you'll be attacked by three Rolypolys. Go west after defeating them and you'll be attacked by three Cave Bats. After that, go west and north up the ladder to a chest with a MagicScarf. Then, go back to the east and out the door to the other room. Go north and west to find a chest with a Mid Ether. Then, go north and west, where you'll be attacked by four Tempurites. Go north to find a chest with an Ether. Then, go south, through the door, to the next room.

Go south, and you'll be attacked by four Rolypolys. After that, go west, north up the ladder, and west, where you'll be attacked by three Cave Bats. Then, go north through the door to the next room. Here, go north and you'll be attacked by a Jinn Bottle and three Octoblushs. Then, go north where you'll find a locked box. Continue north and through the passage on the east to the next room.

Here, go south into the water. Go east under the paths, and then north under the paths. At the end you'll find stairs up to the ground, and a save point. Save, and then go through the door to the north. Walk forward, and you'll be attacked by Heckran. After defeating him, he'll reveal some information and Lucca will discuss it. Then, go north and jump in the pool of water. You'll come out of a whirlpool and land next to Lucca's house. You can enter the cave again by standing on the spot where you came out and entering the Vortex Pt.

Enter Lucca's House and go upstairs and talk to her mother. After you do, her father will walk in and then walk back out. Go downstairs and talk to her father, and he'll give you a Taban Vest. Then, go north and enter the Market. In here will be the boy you saved from being executed earlier, who will give you 10 Mid Ethers. His father will then walk in talk, and then Fritz will open up the store, Shop11, selling:

Red Katana: 4500
Robin Bow: 2850
Plasma Gun: 3200
Hammer Arm: 3500
Titan Vest: 1200
Tonic: 10
Mid Tonic: 100
Heal: 10
Shelter: 150

After you're done, go north to Leene Square. Go all the way north to where Lucca's machine is set up, and enter the gate to go to the End of Time.

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3.06: 600AD, The Hero Appears/Tata and the Frog

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3.06a: Guardia Castle

From the End of Time, go through the gate on the top right, to Truce Canyon, 600AD. On this trip through the canyon, you'll run into different enemies than you did the first time. Go west to exit the area. Then, go north up the ladder and west where you'll encounter two Imp Aces. Continue west, and then south and down the ladder. East you'll come to a Green Imp and a Roly Rider. Go south to exit the canyon. Explore the town if you want, the people will have different things to say this time. Then, go west and to Guardia Forest. Make your way through the forest and out, and then in to Guardia Castle.

Inside, you'll be stopped when you enter, but then they'll recognize you and let you pass. Go north and through the doors to the throne room. There will be the chancellor (a real one, don't worry), who will tell you that the hero has appeared and is speaking to the king. Go up the stairs on the northwest, and then south, east and north past the guards to the king's room. Inside you'll find the king, Queen Leene, and a servant. The king will explain to you about the hero. Then, leave the room and go back down the stairs. Leave the castle and go back through Guardia Forest.

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3.06b: Zenan Bridge

After passing through the forest, go south and enter Zenan Bridge. Go around talking to everyone. Once you're done, exit the bridge, go north, back through Guardia Forest, back to Guardia Castle. Go east and north, and down the stairs to the kitchen. Go south and talk to the chef. Then, go north and back up the stairs. As you go south to leave, the chef will stop you and give you a Jerky and a Power Tab. Go south, back through Guardia Forest, and back to Zenan Bridge.

When you get to the bridge, the battle won't be going so well. Go over and talk to the captain to give him the Jerky. After doing that, a soldier will come running up telling him that Magus's troops are breaking through. Talk to the captain again and offer to help, and he'll give you a Gold Helm. Then, walk west across the bridge. Your first battle will be against Ozzie and two Deceased. Defeat the Deceased and then hit Ozzie and he will run away. Go west, and your next battle is against Ozzie and three Deceased. Again, defeat the Deceased and then hit Ozzie and he will run away. Continue west, to find Ozzie at the end of the bridge. You'll now enter into a battle with Zombor (who is broken up into two halves, the top and bottom). After you win, continue west, off the end of the bridge. Now you can walk across the bridge normally again. Go enter the north part of the bridge and talk to the captain, who will thank you for your help.

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3.06c: Dorino Village/Porre Village

Go south and then east from the bridge to reach Dorino Village. The first building above where you enter the village is the Market, Shop12, selling:

Tonic: 10
Mid Tonic: 100
Heal: 10
Revive: 200
Shelter: 150

There's also a person inside the market who you can talk to. North of the market is a residence, with four people inside to talk to. At the top is a drawer with a blue glint coming from it. Walk over to it and press A to find out that it's locked. After doing that, go over to the old man and talk to him, and he'll offer to trade you something good for your Naga-ette Bromide (remember that odd thing?). Your two choices will be "Let's Trade!" and "I don't want the geezer's loot." Say that you'll trade, and he'll run over to the drawer and unlock it. You can now go over to it and open it, getting a Magic Tab. East from there is the Dorino Inn. Here, you can rest for 50G. There are also nine people inside that you can talk to. South from the Inn is the Elder's House. When you walk inside, you'll hear the elder talking to a person named Toma. Once they're done, Toma will walk outside. Inside are six people that you can talk to. Once you're done, leave and go back to the Inn. Inside you'll find Toma. Talk to him and say that you'll pay his tab, and he'll give you some information. Next, go southeast from the town to find Fiona's Villa. Inside is Fiona who you can talk to. Also inside are two chests, containing a Mid Ether and another Mid Ether.

After you're done there, go south to find Porre Village. The first building you come to is Porre Inn. Here you can rest for 20G. The next building is a Market, Shop13, selling:

Gold Suit: 1300
Beret: 700
Tonic: 10
Mid Tonic: 100
Heal: 10
Revive: 200
Shelter: 150

Inside there's also two people you can talk to. Also over on the west corner is a blue glint, that's a Power Tab. Back outside, to the south is the Cafe. Inside are six people you can talk to, including Toma again. Talk to him and tell him you'll pay for him again. Back outside, the next building is Tata's House, with two people inside you can talk to. To the west is another building, the Elder's House. Inside are five people you can talk to, including a woman who wants some Jerky (you'll be coming back to that later). There are also two locked black boxes.

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3.06d: Cursed Woods/Denadoro Mts

From Porre, walk north and then west to the forest. Go over to the entrance and go into the Cursed Woods. As you walk forward, you'll be attacked by two T'poles and two Gnawers. After that, get the chest, which has a Mid Tonic. Continue north, to two T'poles and a Gnawer. After beating them, get the chest, with a Shelter. Further north you'll come to a T'pole. At the end of the path are two T'poles and a Gnawer. There, you'll see a bush in the middle of the path. Walk behind it and under it to go down below. When you climb down the ladder and start to walk in, you'll be stopped. Frog will then jump down and talk with you. Walk over to him and talk to him again, and he'll walk over to a corner. You can talk to him again, but he won't move from there. In the east corner of the room is a bucket with a MagicScarf. Then, climb up the ladder, and go south and out of the woods.

Now, walk north and to the east of Dorino village is a mountain you can enter, the Denadoro Mts. Inside is a chest with 300G. Walk north to fight two Goblins and two Bellbirds. Continue north, to a ladder. Just as you approach the ladder, you'll hear a yell and a boy will come running through, being chased by a monster. The boy will run off, and you'll battle a Goblin. After the battle, you'll see the boy up on the mountain, and he'll warn you that this is a dangerous place. He'll run off, and you'll be attacked by an Ogan. After that, go north and up the ladder.

In the next area, there's a monster on the right, who won't do anything even if you go up to him. As you start to walk past, a bird will walk up and throw a rock at it, and you'll enter into a battle with an Ogan and a Free Lancer. After that, go to the west and south through a small passage back to the previous room. Here, there's a chest with a Revive inside. Then, go back to the north, and around the north side of the cliff to another chest with an Ether inside. Continue north across a bridge and up a ladder, where you'll encounter a battle with an Ogan and a Goblin. Then, go north to a chest with 500G inside. Then, go east over the bridge, and then south where you'll run into an Ogan. Then, go north up the ladder, continue north up another ladder, north and east at the end to the next area.

Go east and you'll be attacked by a Free Lancer. Continue east, and then north at the first path to get a chest with a Mid Ether. Go back south, and then east where you'll run into two Free Lancers. Then, get the chest which has a Revive. Go north up the ladder, to a chest containing a Gold Helm. Go north up the next ladder, where you'll encounter an Ogan. Go west, where you'll run into an Ogan and a Free Lancer. Go south and down the ladder to a chest containing a Mid Tonic. Then, go north, back up the ladder, and west to the next area.

Go north and up the ladder to a chest with a Mid Ether. Avoid being hit by the rocks getting tossed at you or you'll lose 5 HP per hit. Continue north up another ladder and east to the next area. Go east and you'll be attacked by an Ogan and a Free Lancer. Continue east and north up the ladder, and you'll be attacked by two Free Lancers. Go north to a chest with 600G. Then, continue north to the next area. Here, you'll be attacked by a series of enemies with no breaks in between. The first group is an Ogan and a Goblin. The second group is an Ogan and a Free Lancer. The third group is an Ogan and a Goblin. The fourth group is two Free Lancers and an Ogan. After that, go west to the next area.

To the south is a chest with 300G. Then, go north and west to fight two Free Lancers and a Bellbird. Go to the west side of the screen and fall down the waterfall to find a chest containing a SilverStud. Then, walk off the south edge of the platform to fall down, and go south to a chest with a SilverErng. Go east and north through the trees to the next area. Go north and east to come back to the top of the waterfall. Go north, and on the east is a chest with a Mid Tonic. Go west and onto the cliff, and you'll find an enemy who won't attack you. Go west to get a chest with a Mid Ether. Then, go south down the ladder, and west to the next area (note if you re-enter the previous area, you'll be attacked by two Free Lancers).

Go west, across the bridge, where there's an enemy looking at the mountains that you can talk to. Talk to him a couple of times and he'll give you a Magic Tab. Continue west and south to the next area. To the south is a save point. Go south and down the ladder. On the west is a blue glint on the ground, which is a Speed Tab. Go east to a chest with a Mid Ether inside. Continue south, down another ladder, and east to the next area. Go east, avoid the rocks being tossed at you, go south and fall down the broken ladder. Get the chest containing a Shelter. Go south, where you'll fight three Goblins. Then go north, and try to go up the ladder. The enemy will knock you back down and then jump down. Fight the two Free Lancers and two Ogans. Then, go up the ladder, and north inside of a cave.

Inside of the cave, walk north and there's a boy walking around that you can talk to. Continue north to find a sword in the ground. Walk up to it and you'll be told to stop. The boy will ask you if you're here for the Masamune, and if you say Yes will call out his brother from behind the sword. After they finish talking, you'll enter into a battle against Masa and Mune. After you defeat them, they'll combine and you'll have to fight Masa & Mune. After the battle, they'll talk again and then go north. Follow them north and walk up to the sword. You'll get the Bent Sword. You'll then be transported back outside of the mountain.

Go south, to Tata's House. Talk to him, and he'll admit he's not the real hero, and give you the Hero Medal. Then, go north and west to the Cursed Woods. Go north to the back of the woods, and walk under the bush at the back. Talk to Frog, and after you're done he'll walk over to the other side of the room. You'll see a blue glint from the jar he was standing in front of before. Go over to it and press A to get the Bent Hilt. Go back up the stairs and out of the woods. Now, go north, back to Truce Canyon. Make your way through the canyon, back to the gate, and to the End of Time. Go through the top middle gate to Medina Village, 1000AD.

Walk out of the house, and then go south and west to Melchior's Hut. Inside, talk to Melchior. You'll talk to him about the Masamune, and he'll say that he needs some Dreamstone to reforge it. He'll say that Dreamstone hasn't been available for quite some time. So, once you're done talking, go back to the east, into the house and through the gate back to the End of Time. Go through the bottom middle portal, to Mystic Mountain, 65,000,000BC.

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3.07: 65,000,000BC, The Rare Red Rock/Footsteps! Follow!

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3.07a: Ioka Village

When you come out of the portal, you'll find yourself in midair at the side of a cliff. You'll fall to the ground, and be attacked by five Reptites. After defeating them, more will run up. A person will then run up and knock some of them away. After that, you'll have to fight four Reptites. Once you're done, the person will come back. She'll then introduce herself, you'll be able to name her (default name is Ayla). After she's done talking, she'll run off to the east. (Note at this point: When you want to re-enter the gate to go back to the End of Time, go west from here, north up the mountain, and jump down from the cliff top. You don't need to go back now, but worth mentioning at least). Follow her east and south to the next area. Here, there's a chest with a Berserker. South, you'll fight four Runners. Further south you'll fight two Kilwalas. Next are two Runners. After that are four Kilwalas. Now Ayla will come back and then go south. Follow her south to go outside.

Go north and east to come to Ioka Village. The first hut you come to on the bottom right has two people you can talk to, and one person who will recover your HP and MP for free. The hut on the west has three people you can talk to. Across the bridge to the north, the hut on the east has four people you can talk to (one who you can trade with later), and a person running a store, Shop014, selling:

Tonic: 10
Mid Tonic: 100
Heal: 10

To the north is the Meeting Site, which you'll be going to in a moment. Go to the hut on the west and inside talk to Ayla. She'll invite you to a party, and you'll find yourself inside the Meeting Place at a party. There are six people dancing around the fire, who will say three different things (no matter who you talk to it will cycle through the three things they say), as well as a person on the west and another on the east playing music. On the east is a person standing by himself who you can talk to. If you talk to Lucca, she'll get up and get something to eat. If you talk to Marle she'll go and talk to Ayla, and then go over to dance. If you go over and talk to her again you can dance with her (press A to stop). If you go and talk to Lucca, she'll tell you to try some Poi. Once you're done, go over to Ayla and she'll talk to you and give you some information. Once she's done, talk to her again and she'll challenge you to a soup-drinking contest. Challenge her and when you win she'll agree to give you the red rock. You'll then go to sleep for the night.

You'll wake up with just your group alone in the Meeting Site and walk over and talk to the other members of your group. You'll then discover the ground is covered with footprints, and your Gate Key is gone. You'll walk outside and enter Ayla's Hut. Go over and talk to her to wake her. You'll tell her what happened, and she'll join your group (so you'll have to leave one of the others behind). Note, if you enter the hut on the right now, the person in the middle will trade items with you, and the person on the left will tell you what items you can get. For the sake of convenience, let's call this a "shop", Shop15. The items will change when you come back later, but, for now it's selling:

Ruby Gun: Petal, Fang
Sage Bow: Petal, Horn
Stone Arm: Petal, Feather
Flint Edge: Fang, Horn
Ruby Vest: Fang, Feather
Rock Helm: Horn, Feather

You can go around to the other huts to get some information from the people there. When you're done, go south to the Forest Maze.

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3.07b: Forest Maze

When you enter the Forest Maze, go south and east and talk to the person standing there. It's Kino, and he'll say he took your stuff. He'll then say that your stuff was taken from him by the Reptites. Go east, and to the south is a chest with a Mid Tonic. Go east and down the vine, and south where you'll be attacked by two Gold Eaglets. Get the chest to the south containing a Revive. Go east and down the vine, and east and across the branch. Go north and get the chest containing a Mid Ether, then go south and get the chest containing a Mid Tonic. Go back north and then east and south where you'll be attacked by a Winged Ape. Go south and west to find a chest containing a Revive. Go east and south and you'll be attacked by two Kilwalas and a Winged Ape. Go to the bottom of the area to get a chest with a Shelter. Go east to a path along the edge, and follow it north and west where you'll be attacked by two Runners. Continue south and west to a chest containing a Mid Tonic. Continue west to fight a Kilwala and a Winged Ape. Continue west to a chest containing a Heal. Then, go east and south down the vine, and then east and south to a chest with a Mid Ether. Go west and south, out the opening, to come back outside. Go south and in the entrance, to the Reptite Lair.

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3.07c: Reptite Lair

Inside, go south and east through the opening. Go south down the stairs and east where there's a hole in the ground and four Evilweevils. Instead of going up to them and fighting them, wait for them to dig holes in the ground. Once they're finished, there'll now be five holes in the ground. Where they dig the holes and where they lead is fairly random, so it's hard to really describe what to do in this guide. The treasures you can get in this section, through the various paths leading to the bottom, are:
Full Tonic
Full Tonic
Rock Helm
Mid Ether
Ruby Vest
There are also an assortment of enemies along the way. In any event, it would be more trouble to write down all of this than it would take time to just try holes randomly if you're interested, so, just go down the holes and make your way to the bottom.

At the bottom, you'll be in a room with some enemies running around and others guarding chests. Approach one of the enemies in the middle to fight four Reptites. Then, go approach the enemy in the southwest and you'll fight a Reptite and a Megasaur. After fighting them, get the chest containing a Rock Helm. Then, go to the chest in the northeast where you'll again fight a Reptite and a Megasaur. Then, get the chest which has a Full Ether. Now, go through the opening on the east wall to the next room. To the south is a Winged Ape and a Shitake. Go north, to a Winged Ape and two Shitakes. Go north to fight a Megasaur and two Reptites. After beating them, a save point will appear. (Note at this point: If you want to head back up to the cave entrance, go south and through the door on the west. Go up the ladders and through the door, fight a Winged Ape and then go down the hole and you'll be back near the entrance).

After the save point, go north and through the door to the next room. Note briefly, if you have anything on Ayla that you want to keep after this battle you'll have to take it off her now, since you won't get a chance afterwards and she'll be leaving your group for a while (although you will get her back later). Then, walk north, up the stairs, and someone will talk to you. You'll move forward and find Azala. Ayla will go forward and talk. It will ask you if you want to tell Azala about the key, but it doesn't really matter if you do or not. After talking, Nizbel will come forward and you'll enter into a battle against Nizbel. After the battle, Azala will be behind you, and will give you the key and run off.

After the battle, you'll find yourself back in Ayla's hut. Note before you leave this area, to the north is the Hunting Range. While there's nothing you need there, if you want to stock up on any of the four pieces to make items here before you leave, that's a good place to do it. Once you're done, that's all there is to do here for now (although you will be back later). So, go back south and west to the Mystic Mts. Make your way back up to the top of the cliff and jump down into the gate, to the End of Time. Take the top middle gate, to Medina Village, 1000AD

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3.08: 1000AD/600AD, The Masamune!/Magus' Castle

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3.08a: Getting the Masamune

Leave the house, and go south and west to Melchior's Hut. Go inside and talk to him. He'll take the Masamune and the Dreamstone and go downstairs to fix it, and Lucca will go with him to help. Go downstairs and wait around for a while for them to fix it, and once they're done you'll get the Masamune. Now, go back through the gate to the End of Time, and through the top left gate to Truce Canyon, 600AD. Make your way through the canyon, back outside.

Go south, west, south across the bridge, east, south, west and north to the Cursed Woods. Go north to the end of the woods and go under the bush at the back to enter Frog's house. Go over and talk to him and you'll present him with the Masamune. When you do, Frog will ask you to spend the night so he can think about things. While asleep, Frog will have a flashback.

When he wakes up, Frog will join your party, so you'll have to switch someone else out. Go north, up the ladder back to the woods. Go south and exit the woods to come back outside. Go east, north and east to come to the Magic Cave, and go inside. Once inside, Frog will have another flashback. After it's finished, Frog will take the Masamune, and cut aside the rock revealing a passageway through, and you'll go inside. Note if you want, you can take Frog back to the End of Time and talk to Spekkio to get some magic for Frog as well.

Once inside, you'll have a bat that starts following you, although it flies away when you enter battles. Don't pay it much mind, it won't hurt you and you can't do anything about it at the moment. Go east, to fight a Vamp and two Gremlins. Go east to find a locked box. Go north to fight a Gremlin and two Vamps. After the battle some enemies will come out and run away. Go north, east, south and east where you'll come to the enemies you saw. You'll enter a battle with five Gremlins. After that, some more enemies will come out, and you'll fight two Vamps and two Gremlins. After the battle, go north, up the stairs. At the end you'll find a dead soldier with a note. Go through the door to come back outside. Go west and north, and enter Magus's Lair.

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3.08b: Magus's Lair

When you enter, walk forward and you'll look up at Magus's Lair. After that, walk through the gate to enter. Walk north and up the stairs, to find two doors. Make sure to talk to everyone you meet inside here. Go through the door on the left. In the first room are five people to talk to, and a chest containing a Mid Ether. Walk north to the next room, where there's a Mid Ether and a Shelter. Then, go back south to the entrance room, and through the door on the right. In the first room are four people to talk to. Go north to the next room, you'll find three people to talk to (who look rather familiar), and a chest with a Mid Ether. Go north to the next room. Now, go south, back through the previous rooms, to the entrance room.

In the entrance room, you'll now notice a spot that looks like a save point in the middle of the room. Go over and step on it, and the room will go dark, and then when the light comes back Ozzie will be floating there. He'll tell you that you'll have to defeat 100 monsters inside of the castle (although it's not really 100, but, close enough). You'll then enter into a battle with four Henchs and two Vamps. After that, go west and through the left door. Here, you'll fight an Omnicrone and four Decedents. Continue north and you'll again fight an Omnicrone and four Decedents. Continue north, through the doors and up the stairs. In the next room talk to the person at the back and you'll be attacked by five Decedents. After the battle, the room will darken, and when the light comes back a person will be there. Walk forward and talk to him, and you'll enter a battle with Slash. After defeating him once, you'll have to fight him again. After the battle walk forward to the sword to get a Slasher. There's also now a save point to the north. After that, go back south, where you'll run into the same enemies on the way there.

Now, go across the landing and into the door on the right. In the first room, talk to any of the people standing around the chest, and they'll ask if you want their treasure. Say yes, and you'll enter into a battle with four Shadows. After that, get the chest they were guarding, which has a Barrier. Go north through the door to the next room. Here, talk to the king, and you'll fight a Sorcerer, two Vamps and two Henchs. Then, go north and talk to the queen and you'll again fight a Sorcerer, two Vamps and two Henchs. Then, continue north and talk to your mother and you'll fight a Sorcerer, two Vamps and two Henchs again. Go north and through the door to the next room. Here, there will be a monster at the back of the room. Go over and talk to it, and you'll fight "Flea?" After that, the bat that had been following you will land and change, and once you're done talking you'll fight Flea. After the battle you'll see a blue glint on the ground. Go over to it and press A to get a Magic Tab. Then, go back to the south, fighting the same enemies on the way back.

When you come back to the entrance, the save point will be there again. Step on it and you'll be transported to a new room. Walk north and you'll fight two Henchs. Continue north to fight two Henchs and two Grimalkins. Further north you'll come to two Henchs and two Sorcerers. Next are two Henchs, two Grimalkins and two Sorcerers. At the end is a chest with a Mist Robe, and Ozzie. Talk to Ozzie and he'll call for Slash and Flea (to no response, for obvious reasons). He'll then run away. Follow him north up the stairs. In the next room, watch out for the blades being lowered on the moving platforms, and run under while the blades are up. Midway through, Ozzie will speed up the blades. Along the way is a chest with a Dark Mail. When you reach the end, Ozzie will run through the door. Get the chest with a DoomFinger, then follow Ozzie through the door. As you walk up the stairs, there will be enemies floating in the air along the way. They won't attack you on their own however, you'll only enter a battle if you run into one of the green balls running down the path. If you want to avoid battles, climb down one of the ladders when a ball is coming. If you do enter a battle, the enemies in the room are Rolys, Vamps and Jugglers. How many is in a battle depends on where you are on the screen when you enter a battle. At the end, go up through the door to the next room.

In the next room, you'll be on one side and Ozzie will be on the other. There are holes hidden on the floor, which if you step on one of them you'll fall to a room below where you'll be attacked by six Decedents. You'll then have to look around the room for a save spot that will transport you out of there. Only one of the spots is real however (well, and another that's an actual save point), the rest are enemies (which don't have a name, they just look like save spots) which will attack you. Also in the room are four chests, containing a Mid Ether, a Lapis, a Barrier, and a Shelter. Also in the southeast corner of the room is a small glint, which is a Magic Tab. While you might want to fall down one of the holes to get the treasures, to avoid the holes, go to the west wall of the room, walk south until you're level with the bottom of the wall in the middle. Then, walk east until you're below the wall in the middle. From there, walk south to the south wall, and then east to the east wall. Then, north until you're even with the wall in the middle, and then walk west until you're about halfway between the two walls. Then, walk north until you're about midway up the passage, and then walk east to the wall. Walk north to the wall, and then west to Ozzie and he'll run away. (There are six total holes in the room, so, if those directions are a bit confusing, you can just keep trying until you make it, not too big a deal). Then, follow Ozzie north through the door.

In the next room, there are again balls rolling down the stairs. The enemies in the room are four Outlaws, a Juggler, and the Roly Bombers that are coming down the stairs. At the top, go through the door to the next room. Here, walk north and you'll be attacked by two Outlaws and two Groupies. Continue north, to two Outlaws and two Jugglers. Further north are four Groupies. After that, Ozzie will run north up the stairs. Get the chest which has a Speed Belt, and then follow him north up the stairs. In the next room, walk north and you'll be attacked by two Outlaws. Continue north and you'll be attacked by a Juggler and two Outlaws. Further north you'll be attacked by a Juggler, two Outlaws and two Flunkys. At the end of the path get the chest which has a Revive, and then go north up the stairs.

In the next room, walk forward and you'll find Ozzie. Before talking to him, get the two chests in the room, which have a Mist Robe and a MagicScarf. Then, go over and talk to Ozzie. After you talk to him, he'll cover himself in a shield and the battle will begin. Instead of attacking Ozzie, aim your attack at the first lever on the left. When you hit it, a hole will open in the floor. Do this with the other three levers as well. When you hit the last one, a hole will open beneath Ozzie and he'll fall through. After getting rid of him, two save point things will appear. The one on the right is a real save point, and the one on the left will transport you out to the next room.

Walk down the stairs, and as you do bats will follow you. At the end you'll be attacked by six Vamps. After defeating them, go through the door at the bottom of the stairs. In the next room, when you enter it will be completely dark and you'll hear some strange noises. Walk forward, and as you do lights will appear on the sides of the path. At the end a circle of lights will appear, the room will light up, and you'll see Magus. Walk forward and talk to him, and you'll enter the battle against Magus. After you defeat Magus, a gate will appear and you'll all be sucked inside.

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3.09: 65,000,000BC: Forward to the Past/Unnatural Selection?

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3.09a: Dactyl Nest

After you get pulled into the portal, you'll have a brief dream where you're married to Marle (Chrono's dream come true, I'm sure). You'll then wake up in 65,000,000BC in Ayla's hut. Ayla will talk to you, and later Kino will talk to you. While Kino is talking to you, a person will run in and tell him that the North Wood is burning, and they'll run out. Follow them outside.

Now, you can stop by Shop15 to the east again, and it will offer different items. They are:

Dream Gun: Petal, Fang
Dream Bow: Petal, Horn
Magma Hand: Petal, Feather
Aeon Blade: Fang, Horn
Ruby Vest: Fang, Feather
Rock Helm: Horn, Feather

Go north and through the woods to Laruba Ruins and inside. Walk north and a person will come forward and talk to you. After that, go north and talk to the people along the way. At the end you'll walk up to Ayla and the chief of the village talking. After they finish, Ayla will run south. Follow her south and out of the village. Then, go east and north to the Dactyl Nest.

Go north and you'll fight a Cave Ape and two Shists. Continue north, to the end of the path, where you'll fight two Avian Rexs. Climb up the ladder, and go east to get a chest with a Mid Ether. Then, go west and south to three Shists. On the southeast corner of the ledge is a chest with a Mid Tonic. Then, continue along the path north, up the rocks and east to the next area.

Here, you'll fight two Cave Apes and a Shist. After that, go north and up the rocks, and then north and up some more rocks. Go west and south, to two Shists and a Cave Ape. Then, go east to get a chest with a Meso Mail. Go up the rocks and north, to two Avian Rexs. Then, go up the rocks and north to the next area. Here, you'll see Ayla at the top with a Dactyl. Go north and when you approach her she'll talk to you and join your group. Then, you'll all ride off on Dactyls. You'll appear outside, and can now fly around on the Dactyls.

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3.09b: Tyrano Lair

From the Dactyl Nest, fly south to the village and then east to an area covered with lava, and in the middle is a raised hill with a building on it. Land there and enter the Tyrano Lair. Go north, and you'll fight two Cave Apes and a Reptite. Then, go through the open skull on the east, and down the stairs. Go south and fight two Reptites. Then, go south and east and press A in front of the button by the door to open it and free the villagers inside. Then, continue east and north and fight two Reptites. After that, go down the stairs. Go south and east to find three enemies standing by a door talking, and then you'll enter a battle against three Reptites. After defeating them, go south and west to the door and talk to Kino through the door. Ayla will climb over and talk to Kino, then open the door. After freeing him, go back into the cell to the ball (which is essentially a chest) at the back to get a Mid Ether. Then, follow Kino up the stairs. Go south, west and north up the stairs. Go south and west, and Kino will open the skull on the west. Go through and up the stairs to the next room.

Here, there are enemies in the east and west corners, but buttons right in front of them. If you walk on top of the button before getting too close to them, a hole will open up below them and they'll fall. Otherwise, on the west is a Terrasaur and a Reptite, and on the east is a Cave Ape and a Reptite. Go through the door on the east, and walk east where you'll be attacked by two Volcanos and an Avian Rex. After that, you'll be attacked by two Reptites and an Avian Rex. Then, continue east and through the other door on the north. The ball on the right is a trap which will send you to the room Kino was held captive in. Press A in front of the ball on the left to get a Full Tonic. Then, go back out, west and through the other door. Go west and south through the door. Walk forward and you'll be attacked by three Reptites. Go west and you'll be attacked by an Avian Rex. Then, go north through the door.

Walk north and you'll be attacked by a Reptite, a Volcano, and a Terrasaur. Continue north and walk east and you'll be transported to another part of the room. Walk north and get the chest containing a Revive. Then, walk east to be transported next to the door. Walk south and you'll be attacked by an Avian Rex, a Reptite and a Volcano. Walk east across the top of the room to a chest containing a Tonic. Continue east and you'll be transported again. Walk south, east and north around the hole until you're even with the past on the east. Then, walk east to be transported again. Go east to be transported again. Walk north and get the chest, containing a Meso Mail. Then, walk south to be transported again. Walk south west and south to get a chest containing a Cerra Topper. Now, walk north to the edge of the hole, then west until you're even with the stairs, then north to the stairs and up to the next room.

Now, walk south and out the door. Walk east and you'll run into a Reptite and a Volcano. Continue east to an Avian Rex and a Terrasaur. Then, go north and through the door. Here, step on the switch on the right to open the skull (the left switch drops a Volcano and a Terrasaur), and go through the skull. Press the button, and then go back south out of the door. Walk west and you'll run into two Reptites and two Volcanos. Then, go north to the middle door, where you'll be attacked by two Volcanos and a Reptite. After defeating them, go north through the door.

When you enter the room, there's a large enemy standing in front of you. However, you can talk to it and it won't do anything. Walk around it, and north to the save point. Continue north and then it will run up and attack you, and you'll enter a battle with Nizbel II. After the battle, head north up the stairs. Go south and out the door. Go east and fight two Avian Rexs. Continue all the way east and then north through the door. Step on the switch in the center to activate a save point. Then, the switch on the left opens holes in the floor, and the switch on the right drops down two Terrasaurs (needless to say, stepping on the switch to the left first makes things easier). If for whatever reason you walk into the pits, you'll fall down and have to walk back a bit (so, don't fall down yourself). Then walk north and press A in front of the skull to open it, and go through. Get the chest on the right containing a Full Ether. Then, press the button in the middle. Go back south and out of the room. Go west and north, where you'll be attacked by a Terrasaur. After the battle, you'll be attacked by two Terrasaurs. Then, go north through the door.

Walk north, and you'll see Azala, who will talk to you, and Ayla will respond. After that, he'll go through a door in the back of the room. Get the two chests in the back of the room, containing a CerraTopper and a Mid Ether, then go through the door. Walk north on the pathway, and at the end you'll come to Azala on a big enemy. After talking, you'll enter into a battle with Azala and a Black Tyrano. After the battle, Azala will reappear and talk to you. Ayla will talk, and then you'll see Lavos descending to earth. Kino will come up on some Dactyls and you'll fly away, and Lavos will crash into the earth.

After that, you'll see your party far away on the ground discussing Lavos. After they finish, you'll be back outside with the Dactyls nearby. Walk north to the Lair Ruins and go inside. Here, Marle will run forward and her and Ayla will talk about it. After they're done, walk forward and go inside the gate.

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3.10: 12,000BC: The Magic Kingdom

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3.10a: Enhasa

When you come out of the gate, walk south to go outside. You'll find yourself in a snowy, windy place. Go southeast to the Skyway and enter. Walk into the middle and you'll be transported up. Walk south back outside and you'll find yourself on a floating island in the sky. Go east, and enter the city of Enhasa.

Here, go around talking to all of the people to gather information on where you are, what's going on here, and many other interesting topics. In the southwest is a man who will show you a area outside that you can't get to. Also in the southwest corner is a store, Shop16, selling:

Tonic: 10
Mid Tonic: 100
Full Tonic: 700
Heal: 10
Revive: 200
Shelter: 150
Ether: 800

In the northwest corner, when you walk up the stairs a boy and his cat will walk past you (and say some stuff to you as well). Also in the northwest corner is a spot where, if you walk onto it, your HP and MP will be restored.

The other thing to do here, is to open a secret room by reading three books in a particular order. First, go to the northeast section of the room to find a book lying on a table. Press A in front of it to open it, and water will come out. Then, go west to the northwest section of the room and open another book, and gusts of wind will come out. Then, go southeast back to the entrance and open a book there, and fire will come out. A shelf behind the desk will slide away, revealing a door. Walk inside and an enemy will be standing there. Talk to him and he'll ask you if you want to challenge him. Say yes and you'll enter into a battle with six Nus. When you win, he'll give you a Magic Tab and a Speed Tab. You can also go over and read the book on the desk in the corner. Once you're done, you can leave the room and go south back outside.

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3.10b: Kajar

Go north, and enter the Land Bridge. Walk north and you'll be teleported down to the ground. Walk south back outside, then go north and west to a Skyway. Walk north and you'll be teleported up again. Walk south out of the area. Then, go west and across the bridge. On the far west is the Blackbird, but there's nothing you can do there now. If you want though, you can go inside and talk to the guards, and after you do you'll see Dalton. Then, enter Kajar.

To the east is a spot that will recover your HP and MP. A person to the north of there will show you a spot outside that you can't get to. In the middle of the room is a Nu running a store, Shop17, selling:

Tonic: 10
Mid Tonic: 100
Full Tonic: 700
Heal: 10
Revive: 200
Shelter: 150
Ether: 800

This shop will change what it's selling later, but, for now that's all. Now, go to the northwest corner and open a book and water will come out. Then, go to the southeast and open a book and wind will come out. Then, go to the middle where the shop was and open a book and fire will come out, and a shelf will move aside. Inside, an object is sitting in the middle of the room. Walk up to it and press A, and it will say you have found "something strange." It will then say that you found a Black Rock inside, and you'll get it. You can also read the book on the shelf. Then, leave the room.

Go to the northeast corner of the room, and through a door there. Inside are people you can talk to, and also a Nu standing by a bookshelf who won't do anything, who you'll be coming back to later. Then, leave the room. Now, go west and through the other door to the north. Inside are more people you can talk to. Once you're done, leave the room, and go south and back outside.

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3.10c: Zeal Palace

Go east and north, and enter the Cave. Walk into the center and you'll be brought up. Go south and out of the room. Go east, and into another cave. Again walk into the center to be brought up. Walk south and back outside. Go east and north, and enter Zeal Palace.

Inside, go north, up the stairs on the east, and over to the Nu on the passage. Talk to him and he'll ask you to scratch his back. Say sure and you will, and learn the "Nu's scratch-point." You don't have to do this now, but it's as good a time as any. Leave the palace and go back down to Kajar. Go to the northeast corner and through the door. Here, go over to the Nu standing by the bookcase. Press A and you'll scratch his back, and he'll drop a Magic Tab, which you'll get. Once you're done, leave and head back up to Zeal Palace.

Go around talking to everyone in the room to gather information. In the southwest corner is a spot which will recover your HP and MP. Next to there is a woman with a plant. THIS IS VERY IMPORTANT. DO THIS OR YOU'LL MISS OUT ON A BUNCH OF STUFF LATER (there, that should make this stand out enough). Talk to her and she'll ask you if you like plants. Say yes. She'll then ask you if she should burn it or secretly plant it. Say that she should plant it. (You will get another chance to say this later if you don't talk to her, but, you should do it now anyway. Definitely don't tell her to burn it though. You don't need to know why now, it won't affect you for a while. Just do it).

Once you're done talking to everyone here, go to the northeast corner and through a door there. Through the door on the left is a person you can talk to. Then, go through the door on the right and you'll come across two people talking, Schala and Janus. You'll listen to their conversation. Partway through, an attendant will come in and tell Schala that she's needed. As they walk away, Schala will notice you and say something, and then leave. After she's gone, you can go up and talk to Janus if you want (as well as trying to talk to his cat, Alfador). After you're done, go back to the south, through the doors, back to the main room.

You might want to take this opportunity to go outside and save, since you won't get a chance to save again for a bit. Then, go to the north part of the room and through the door there. You'll see Schala walking forward, and will follow her. At the end you'll see one of those black locked doors you've come across many times before. Schala will hold up her pendant and the door will open, she'll pass through and it will lock behind her. If you go up to the door, you'll try to hold your pendant up to unlock it, but it won't work. You can talk to the two attendants here, and then go back south to the main room.

Go to the northwest part of the room, and talk to the Nu in front of the door. He'll move out of the way, and you can go through the door. Go north down the hallway, talking to the people along the way, and through the door on the north. You'll enter a room with a large device in the center, and people standing around it. You can go around talking to all the people in the room. Then, walk up to the front of the device and press A, and you'll hold your pendant up to it. After that, walk back south out of the room, down the hall back to the main room.

Note that you can't leave the palace now, the exit is being blocked. Now, go through the door in the center of the north wall. Walk north and up to the door, and when you approach it, you'll hold up your pendant, it will glow, and the door will open. Go north, through the door. Walk north, and you'll find Schala, the prophet and Dalton talking to the queen. After they talk, they'll all disappear, and you'll enter into battle with a Golem. After the battle, they'll all reappear and talk to you, and you'll be locked away inside the Mammon Machine.

As you're locked in the Mammon Machine, Schala and Janus will come up and talk to you. Schala will rescue you from the machine, but after she does the prophet will come up and stop you before you can escape. He'll ask you to show him how you came here, and you'll bring him to the gate you entered the area through. You'll go through the gate, and he'll make Schala lock the gate behind you.

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3.11: 65,000,000BC/2300AD, Break the Seal

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3.11a: To 2300AD

When you come out, you'll be back in 65,000,000BC. You'll stand there for a bit discussing what to do next, and Lucca will say she's seen those types of doors elsewhere. You'll see an image of a dome in 2300AD, with a locked door. As you may have figured, you can now open the locked doors, as well as the locked black chests (see Section 7 for more information on those). Then, go south to come back outside. Go south and get on the Dactyls. Then, go west to the Mystic Mts. Go north, past the enemies, to the top of the cliff and jump into the gate, to go to the End of Time.

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3.11b: The Sewers

Take the middle gate, to Proto Dome, 2300AD. Go south and exit the room. Then, follow the path south and through the door to go outside. Go north and west, to Lab 32. Make your way through the lab (either by walking or racing), to the other side and south to go out.

You don't have to do this, but, it's helpful. Go west to Lab 16 and make your way through. Go south the Bangor Dome and go inside. Go through the gate here to come to the End of Time, and open the gate from the End of Time to Bangor Dome, 2300AD. You can also now go through the locked door here and north to the next room, to find three chests, containing a Charm Top, a Full Ether, and a Wallet. Then, go through the gate to the End of Time, and go through the middle gate back to Proto Dome, 2300AD. Go back outside, north and west and through Lab 32 to rejoin the path.

Go south and east, to the Sewer Access, and go inside. When you enter, an enemy will fly up and spot you, and then run away to report your having entered. Then, continue down the ladder, and go east, where you'll run into two Egders and a Nereid. Continue east and get the chest, containing 600G. Then, go back to the west, to the bridge where you'll run into two Nereids. Go across the bridge and you'll see two enemies to the south talking about a bridge that isn't connected. They'll hear you and run away. Then, go south and to the door. Before going in, you'll stop and talk for a moment. Then, continue through the door, to the next room.

Climb down the ladder and go west. Go across the bridge and north, and you'll find a piece of paper on the ground. Go up to it and press A to read it. After that, go back south and east across the bridge. Continue east along the path, and you'll come to a cat. If you talk to the cat, it will meow and you'll be attacked by three Nereids. After that, go north, east, south and west along the path. Here, you'll find a can in front of a trash basket. If you kick the can into the basket, you'll be attacked by four Nereids. Then, continue west, south west and north to a piece of cheese. Picking it up will cause two Nereids and a Rat to attack. After that, continue south and east to a save point. Stepping on the save point will cause three Nereids to attack. After that, go east across the bridge, continue east, and go north up the ladder.

Here, go north and you'll be attacked by two Egders. Then, go north. Along the east wall will be an opening you can go through. Inside will be a switch. Press A in front of it and a door will open. Go back west, north to the top of the wall, and east. Go south through the door, and you'll see the two enemies talking about a switch. After they see you, they'll run away again. Go east, north and across the bridge to a chest with a Rage Band. Then, go east and across the bridge, where you'll run into a big enemy talking to another enemy. After they finish talking, you'll be attacked by Krawlie. After the battle, go south, west across the bridge, and south where you'll be attacked by two Nereids and two Egders. After that, continue south, across the bridge, south, all the way west, and north to a chest containing a Bolt Sword. To the west is a switch. Press it to make a shortcut bridge back across to the other side. Then, go back east, south, east to the bridge, and then north and up the ladder to come back outside.

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3.11c: Keeper's Dome

Inside the Keeper's Dome, go east, down some stairs. Then, go north up some stairs to where there's a sleeping Nu. Go over and talk to him, and he'll ask you not to disturb him. The computer behind him won't do anything either. Go east and north around the computer, west and down the stairs, and then go north. Here, you'll come to a locked door. Walk north to it and press A, your pendant will react, and the door will open. Go north, and through the door to the next room.

Here, go east and up the stairs. You'll stop, and you'll see some blue dots on the ground. Now as you walk along, as you come to the dots press A, and you'll get parts of a message. As you go along, the messages will explain a great deal about where you are, what's here, what happened, and information on many other subjects. When you reach the end, you'll come to another locked door. Press A and your pendant will react again, and the door will open. Go north through the door, to the next room.

Now, walk north and you'll come to a large ship in the center of the room. Walk to the back of it and you'll stop and discuss it. After that, go back to the south to the entrance of the room, and a Nu will come forward with a seat. He'll come over and talk to you. He'll explain some more about what's going on, what you've found, and what you need to do. He'll also explain the controls for the device that you've found. After he finishes, go over and talk to him again and you'll be able to name the machine (default name is Epoch). If you talk to him again, he'll give you the controls instructions again.

Once you're ready, walk over to the seat and press A to get on. Once it brings you up, it will ask if you want to Take Off or Get Off. Choose Take Off, and the time selection gauge will come up. You can now choose to go to any time period you'd like. The place you want to go now is 12000BC, Dark Ages. So, select that and away you go. As you're taking off for the first time, you'll see a little scene of your group inside of the Epoch taking off. Once it finishes, you'll come to your destination. (Note: The next time you go to The End of Time, the man there will talk to you briefly about the Epoch as well).

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3.12: 12,000BC: Break the Seal/The Guru on Mt. Woe/What Lies Beyond/Lavos Beckons/The New King

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3.12a: Terra Cave/Algetty Village

When your Epoch lands, it will be in the middle of the snow. Go west and north, to the Terra Cave, and go inside. Go north, walk up the ladder, and then go west to the next room, to Algetty Village. Here, you'll find people walking around that you can talk to. Go through the door on the north, to find a person to talk to, and a person running a store, Shop18, selling:

Demon Edge: 17000
CometArrow: 7800
Megablast: 9800
MegatonArm: 15000
FlashBlade: 18000
Lumin Robe: 6500
Flash Mail: 8500
Glow Helm: 2300
Tonic: 10
Mid Tonic: 100
Full Tonic: 700
Heal: 10
Revive: 200
Shelter: 150
Ether: 800

After you're done, go back south to the main room. Then, go south down the ladder and through the door on the east, where there's two more people to talk with. Then, go back outside, south down the ladder, west and south down another ladder. Here, there's a person to talk to. Then, go through the door on the east where there's two more people to talk with. Then, go back outside, south down the ladder, and two more people to talk with. There's also a save point here. Once you're done, go east and through the door.

When you enter, go east to the other side of the room, where there's a glint on the ground. Go over to it and press A to get a Power Tab. Then, go north where you'll be attacked by two Beasts. After defeating them, go north and along the west path. At the end, you'll come to two more Beasts. After taking care of them, go north and up the stairs. At the end, you'll come to a battle with a Blue Beast, a Red Beast and a Mud Imp. After defeating them, go north to the chain and then walk east up the chain to climb up to Mt. Woe.

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3.12b: Mt. Woe

On Mt. Woe, walk north and fight a Rubble. Continue north and you'll be attacked by two Bantam Imps. Go north and then west across the chain, to fight a Rubble. Go south, and then west under the overpass to a chest containing a Lode Helm. Then, go back east, north, and east across the chain. Then, go south, west across a chain and north where you'll be attacked by two Bantam Imps. Continue north and up a chain to come to the next area.

On the west is a Rubble you can fight if you want. Then, go east and north, and you'll be attacked by two Gargoyles. Then, continue north to a save point. Continue north, and then go east where you'll be attacked by two Bantam Imps and a Gargoyle. Then, go east across the chain, to a Rubble. After that, get the two chests containing a Shield and a Lode Vest. Then, go back to the west and across the chain. Continue all the way west, to a chest. When you go up to it, you'll be attacked by four Gargoyles. Then, get the chest which contains a Barrier. Go back to the east, and south at a small hill. Go west and south to the end of the path.

Then, go east and north through an opening. Continue north and you'll be attacked by two Bantam Imps. Go north to a chest with a Lapis. Then, go south and east, across a chain, and you'll be attacked by two Gargoyles and two Stone Imps. Then, go east, south and west where you'll be attacked by two Bantam Imps and two Gargoyles. Then, go south down the chain and east where you'll be attacked by four Gargoyles. If you want, go south where there's a Rubble you can fight. Then, go east, and get a chest containing a Barrier. Go south and east, across a chain, to the next area.

Go north, to a chest containing a Lapis. Then, go east where you'll be attacked by four Man Eaters. Then, go south, across a chain, and south where you'll be attacked by three Gargoyles. Get the chest, containing a Full Ether. Then, go north to a chest containing a Barrier. After that, go back south and west across the chain, and north and up a chain. Continue north and then west where there's a Rubble you can fight. Go south and along the east path, and at the end you'll be attacked by two Man Eaters and three Gargoyles. Then, get the two chests, containing a Shelter and a Shield. After that, go north and east, and east across a chain. Continue east and you'll be attacked by three Gargoyles. Continue north, to a save point. Then, go north and up the chain.

Go north and east to a chest containing a Time Hat. Then, go east and across a chain, and south and west to a chest with a Full Ether. Then, go east and north. Here, climb north up the long chain. As you climb up, the sky will become dark. At the end, you'll enter the next room. Here, you'll see a block of ice in front of you. Go up to it and it will disappear, and you'll be attacked by Giga Gaia.

After the battle, Giga Gaia will disappear and the block of ice will reappear. Then, the guru (who looks rather familiar) will come out from inside of the ice. He'll talk to you, and at the end the mountain will begin to collapse. After that, you'll be back in Algetty Village, talking to Melchior. He'll discuss Lavos, and what to do about it. Then, Schala (and Janus) will walk in. After she finishes talking, Dalton will come in and stop you. After he leaves, you'll be left in the cave with Melchior. Go over and talk to him, and you'll discuss what to do next. At the end, he'll give you a Ruby Knife to use on the Mammon Machine. After that, go south and leave. Go north up the ladder, and east out the passage. Go south down the ladder, and back outside.

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3.12c: Kajar/Zeal Palace

Once you're back outside, go east. Note, not that you need it now that you have the Epoch, but, if you go in the Cave to the north, the gate is unlocked again. You can go through it to open up the gate to Earthbound Island, 12,000BC at the End of Time again (and you'll now have all nine gates open). Then, continue east to the Skyway. Go inside and walk to the center to be brought up, then walk south to go back outside. Go north, to the Land Bridge, and enter. Walk into the center to be brought down. Go outside and walk north and west to the Skyway, and in. Go into the center to be brought back up again, and go outside.

Go west, and enter the city of Kajar. Go east, north and west to the Nu's shop (which you were at earlier, as Shop17), and he'll ask if that's Schala's pendant. Say no (if you say yes he won't sell to you. If you do, go back outside and come back in), and it's now selling different items. What is has now, is:

AlloyBlade: 21000
BigHand: 18000
Pearl Edge: 22000
Lode Vest: 8500
Lode Helm: 6500
Tonic: 10
Mid Tonic: 100
Full Tonic: 700
Heal: 10
Revive: 200
Shelter: 150
Ether: 800

Not to spoil anything too much, but, if there's anything you want to do anywhere in the Kingdom of Zeal, now would be the time to do it. If you're thinking of coming back later for something, well.. you probably shouldn't count on it.. Yeah.

After you're done here, go back outside. Go east to the cave, and in. Walk forward and you'll be brought up. Go south out of the cave, and then east to another cave. Walk forward and you'll be brought up again, and go outside. Go east and north, and enter Zeal Palace.

Walk north down the path, through the door. Here there's a save point, and then continue north through the next door. Walk north and Dalton will talk to you. After he finishes, you'll enter into a battle with Dalton. After you beat him, he'll go through a gate. Walk north and go through the gate to follow him down, into the Ocean Palace.

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3.12d: Ocean Palace

When you're brought down, you'll now find yourself inside of the Ocean Palace. Walk south and you'll come to a save point. Further south, you'll run into Mune, who will stop you to talk. After he's finished, he'll disappear and you'll see a scene from inside of the ocean palace with the queen, Schala and the Mammon Machine. After they finish, it will come back to you. You can now go south, through the door to the next room.

Go south, to the center where you'll be attacked by two Scouters. After the battle, get the chest containing a Rune Blade. Then, go back north and then east on the path, to a door, and inside. Walk onto the switch in the center of the room and it will be pressed down, and you'll be attacked by a Jinn and a Barghest. After the battle, exit the room through the southeast door. When you walk forward, you'll be attacked by a Mage and two Red Scouts. After the battle, get the chest in the northeast corner containing an Aeon Helm, and then exit the room through the opening on the west wall.

Walk northwest, and you'll be attacked by three Red Scouts. After that, go south and you'll be attacked by two Scouters. After that, get the chest to the east, which has an Aeon Suit. Then, go southwest, north, and follow the path all the way north to a door at the northwest of the room, and go inside. Here, walk on the switch in the center of the room to press it, and you'll be attacked by a Jinn and a Barghest. After that, exit the room through the southwest corner. In the next room, you'll be attacked by a Mage and two Blue Scouts. After that, get the chest which has a Star Sword. Then, exit the room through the opening in the east wall.

Go east and south along the wall, and you'll be attacked by a Mage and two Scouters. After the battle, go through the door in the southwest corner of the room. Walk forward and you'll be attacked by two Red Scouts. After the battle, get the treasure chest which contains a Shock Wave. Then, go through the door to the south to the next room. Continue south and you'll be attacked by a Mage, a Blue Scout and a Red Scout. After the battle, go south where you'll again be attacked by a Mage, a Blue Scout and a Red Scout. After that, get the treasure chest to the south, which has a SonicArrow. Go back to the north and then east across the path, and step on the switch in the middle.

Continue east along the path, and at the end you'll run into a Mage, a Blue Scout and a Red Scout. After the battle, go north where you'll again fight a Mage, a Blue Scout and a Red Scout. After that, go north and get the chest on the west containing a Kaiser Arm. Go north and through the door, and you'll be attacked by two Blue Scouts. After the battle, go northwest through the door. Then, go northwest, southwest and south through the door in the center of the south part of the room, to the next room. Walk forward, and you'll fight a Blue Scout, a Red Scout and a Thrasher. After defeating them, go down the long stairway on the west, to the next room.

When you enter the room, walk forward and you'll fight two Mages and two Thrashers. After that, go south, and then east down another stairway. Along the way, you'll pass under some enemies that are jumping up and down. Any that you run into on the way down will go to the end of the stairway, and you'll have to fight them at the bottom. When you get to the bottom, walk forward and fight between one and four Thrashers (depending on how many you ran into going down the stairs). After that, continue south and then west down some more stairs.

At the bottom of the stairs, watch out for the statue shooting fire, they'll take away your HP. Walk forward, and fight two Thrashers and two Lashers. After that, go south and east down more stairs. At the bottom, you'll again fight two Thrashers and two Lashers. Go south, and then west to the stairs. Here, you'll come across Masa who will talk to you. After he's done, you'll see another scene of the queen, Schala and others around the Mammon Machine talking. After it finishes, continue west down the stairs.

At the bottom of the stairs, you'll fight a Jinn and a Barghest. Then, on the west part of the room is a save point. Go south through the door, and then walk south onto an elevator. When you get on the elevator, you'll fight a Mage, two Blue Scouts and