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January 18, 2005
Version 1.0
Wario Land (Virtual Boy)

terrisus (terrisus@aol.com)
www.terrisus.com

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Index:

Section 1: Introduction
Section 2: Contents
Section 3: Walkthrough
Section 4: Thanks
Section 5: Contact
Section 6: Legal

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Section 1: Introduction/Using this Guide

Hello, and welcome to my walkthrough for Wario Land for Virtual Boy. If you're here, needless to say, that means you own a Virtual Boy. Good job. Way too many people passed over this system and missed out on some very good games. Wario Land is easily the best game available for the system, but, there are certainly many other games out there for it that are very worthwhile to own. Still, you're not here to read about them, you're here because you want some help with Wario Land.

This guide aims to be as accurate and covering as possible. That is, it will direct you down every side path, to every coin and item you can come across. While I may have missed a few things (and please let me know if I have), it attempts to cover every single thing that there is to do in the game. There are a few places where that involves retracing a path you don't need to go down (that is, if there are two paths to a given point, it would have you going up one, back down the other, and then returning), but, I try to let you know about that in advance before heading down it, so you don't get to the end and think to yourself "Hey, I just went in a circle!" Still, as I said, I did attempt to get every single thing in here.

In most places, I specifically number the items you are getting. That is, I won't just say "Run right and get the coins," I would say "Go right and get twelve coins." However, if, for instance, I say "Get twelve coins" and you only see ten, don't go insane trying to find two more, odds are I just miscounted. Again, you can let me know about that if you want, but, that isn't quite as critical. I included numbers for guidelines and reference, but, obviously if there's a group of coins in front of you, you can get them just fine without having to worry about me telling you exactly how many there are. In a few places where it's particularly inconvenient I have omitted an exact number (instead saying something like "Run through the room getting all the coins"), but, in most cases there is an exact number. As I said, if nothing else, it makes for good reference, since you could, for instance, say "Alright, there are twelve coins here, let me find where in the walkthrough it mentions getting twelve coins."

With enemies, as opposed to naming them, I instead describe what they do. Part of that is because I don't know all of their exact names, and the other part is, I feel it's easier to understand "Alright, an enemy is going to fly at me and drop a spike on me," as opposed to thinking "Ok, the enemy is called This, but, what exactly does it try to do to me?" I figure that's more useful to someone using the guide, hopefully it works fine for you.

At various points, I'll use the terms "foreground" and "background." If you're unsure of what these terms mean, you're bound to be confused. The foreground is basically the front of the screen, where you start off and where most of the action takes place. The background is the back of the screen, which you occasionally can enter by "jump blocks" or through doors or pipes or whatnot. That's all really.

This guide is written for the "normal" mode of the game. If that doesn't mean anything to you, don't worry at all about it, if you don't know what it means it's not something you have to worry about. I haven't checked this guide for the other mode yet, I probably will at some point. You can try using it for the other mode if you want, but, no guarantees as to its accuracy. If an enemy flies out of nowhere and attacks you, well, that would be why.

The table of contents, next to the level number, contains a search string. This string allows you to jump directly to that particular section, since the only places in the guide that phrase exists is in the table of contents and at the related section. Just to make finding what you need somewhat quicker.

That should be all the notes I really need before starting this, most everything else should be fairly self-explanatory. If anything is unclear, or if you need help on anything, please feel free to write and ask me, I'm more than happy to help, and if you don't understand something chances are you're not the only one and it's probably something I should further clarify in the guide itself.

That should be good though. So, with all that said, on with the guide, I hope you find it useful, and enjoy your time in the world of Wario Land.

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Section 2: Contents

3.01: Level 1 (WLL01)
3.02: Level 2 (WLL02)
3.03: Level 3 (WLL03)
3.04: Level 4 Boss (WLL04)
3.05: Level 5 (WLL05)
3.06: Level 6 (WLL06)
3.07: Level 7 (WLL07)
3.08: Level 8 Boss (WLL08)
3.09: Level 9 (WLL09)
3.10: Level 10 (WLL10)
3.11: Level 11 (WLL11)
3.12: Level 12 Boss (WLL12)
3.13: Level 13 (WLL13)
3.14: Level 14 Boss (WLL14)
3.15: Odds and Ends (WLOAE)

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Section 3: Walkthrough

3.01: Level 1 (WLL01)

After watching the opening sequence, you'll find yourself dropped at the beginning of the stage. Walk to the right, and you'll come to a ball on a chain swinging from the background to the foreground. Wait until it's in the back, and then run past. Further to the right, you'll come to a hole with spikes, with a ball and chain on the other side. Wait until the ball is back, and then dash across the hole. Further to the right is another hole with a ball and chain on the other side, do the same. Continue to the right, and go through the passage to the next room.

Here, hit the question mark block to get a coin. Walk right, and you'll come to an enemy, and dash into it to kill it and get a coin. Continue over a bridge, and kill another enemy. Here, you'll find three breakable blocks. You need to be big in order to break them. Inside the middle block is a heart, and in the right one is a coin. Continue to the right and you'll come to a line of ten blocks. The first five are breakable. Inside the first is a coin, a heart in the second, a coin in the third, nothing in the fourth, and a coin in the fifth. Then is a question mark block with a coin. Then, are two empty breakable blocks. Then is another question mark block with a powerup. Then, the last block contains a coin.

Go right, and you'll see a floating cloud with a coin on it. This cloud, if you toss enemies into it, will toss out coins. Unless you feel like trecking all over the level looking for enemies, just toss in the three enemies nearby to get three coins. Continue to the right and you'll come to two large blocks. You need to have the horn hat powerup in order to break them. Each block contains one heart each. Further to the right, in the ground are two breakable blocks and a question mark block. Ground pound the blocks to break them, the breakable blocks each have a heart, and the question mark block has a coin. Then, to the right is a block with a powerup. Continue right, and an enemy will fly from the background into the foreground and drop a spike. Avoid the spike, then you can kill the enemy. After that is a question mark block with a coin, and a breakable block. Further right you'll pass by two more enemies.

At the end of the path is a block that will allow you to jump into the background. In the back is a large breakable block with a heart, and then a series of eight breakable blocks. The first contains a heart, the second a coin, the fourth a heart, the fifth a coin, and the seventh a heart. Up ahead is a block to jump back into the foreground. Jump forward, grab the key, and then jump back. Now, to the right is a series of blocks, stacked two tall and three wide. Dash into them to break them, to get a coin and reveal a door. Go inside to find the treasure for this stage, and then leave. Go right, and then use the block to jump back into the foreground.

Up ahead are three breakable blocks, with a coin in the second and a heart in the third. Further on, on the ground is a series of blocks and gaps, with lava below the gaps. Dash across the blocks to make it across, and collect six coins. Then, an enemy will fly in from the back and drop a spike. After that are three blocks, two of them breakable and one a question mark block. In the first breakable block is a coin, in the question mark block is a powerup, and then in the second breakable block is a heart. Up ahead, is another enemy that will fly up with a spike, and then another enemy after that. After them, break the block to reveal a block to jump to the background, and use it. Here, there are six coins and six breakable blocks. Get the coins, and then break the blocks. The first four blocks contain coins, the fifth contains a block to jump back to the foreground, and the sixth contains a coin. After getting them, jump back to the foreground.

Now, go to the right to find a large block, and break it to get a heart. At the end is an elevator with a locked door. Assuming you got the key in the level, walk up to it and you'll insert the key and open the door. Walk into the elevator and press up to move on to the next level.

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3.02: Level 2 (WLL02)

Go right, and there are two empty breakable blocks. Right from there is a big breakable block, but, you can't break it right now. Go right, and you'll be attacked by an enemy dropping from the ceiling. Further right, an enemy will break through a door and attack. Continue right to find two breakable blocks and a question mark block. Inside of the question mark block is a powerup. Now, go back to the left and break the two big blocks, to get a coin and a heart. Now, continue on to the right, and you'll come to a block in the ground. Stomp it to get a heart. Stomp on the ground underneath that to reveal a jump block, and jump to the background. Here, there are eight breakable blocks, containing two coins and five heart. The block on the right contains a jump block, use it to return to the foreground.

Now, go right and take care of the enemy. Continue right to find a question mark block with a powerup. Further to the right, an enemy will break through a door and attack. Continue right, to a pipe, and go down. Here, there are three hearts and two enemies. Take care of the enemies and get the hearts, and then go right. Stomp on the 2nd block on the ground for a heart, and jump above the first block for a hidden powerup, then go right and through the door. Here, there are three more hearts, and two more enemies. Stomp on the second block for another heart. Then, go up the pipe. You'll now find yourself in the background, across from the pipe you first went down. Go right, and there are five question mark blocks. The first and second have a coin, the third and fourth a heart, and the fifth contains the key you need in order to exit the level. Now, go right, past the jump blocks, under the waterfall, and stomp on the blocks on the ground to get five hearts and three coins. Now, go back left and use the jump blocks to return to the foreground.

Here, there's a cloud with a coin on it and four enemies. Toss the enemies into the cloud to get coins from it. Go right, and charge into the question mark block to get a coin. Go right to find another question mark block, with a powerup. Go right, and an enemy will break through a door and attack. Once you take care of him, charge the question mark block for a heart. Go right, and charge into the second part of the stairway to reveal a door. Go inside to find a diamond that will give you an extra life. Now, leave the room and go up to the top of the platform. Go right and kill the enemies. If you charge into the end blocks, you can get coins from them. Go right, down the stairs, and an enemy will break through a door. Kill it, then hit the question mark block for a powerup. Go right, and another enemy will come through a door. Now, look for a jump block in the background, and in front of where you see that, stomp on the ground and you'll find a jump block. Use it to jump into the background. Here, get four coins and four hearts, and then return to the foreground. Go right, into the next room.

Go right and get two coins on the ground, as three enemies drop from the ceiling, and one attacks on the ground. Go right and you'll find a question mark block with a dragon hat inside, which will let you spit out fire. Spit out fire to break the blocks in front of you, and go down the pipe. Go left, watch out for the enemy on the ceiling, and get four hearts. Continue left, break the first two blocks for coins, and then go up the pipe. Get seven hearts, and then jump into the background. Get the four coins, break the block on the left for a coin, and then there are two question mark blocks with a heart and a coin. Jump to the foreground, go right, and breath fire to break the blocks. Get two coins and a heart, and you'll also reveal a door. Break the two blocks above you to get coins from them. Then, go through the door and get the treasure for the level. Now, go back out the door, and retrace your starts all the way back up the first pipe. Once you come back up the pipe, go right to the elevator, insert the key, get on, and go up to the next level.

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3.03: Level 3 (WLL03)

Start out by swiming right, where there's two empty breakable blocks, and one question mark block with a fire-breathing powerup. Watch out for an enemy swiming past above. Swim right, across the blocks, and at the end blow fire at the two right blocks for coins. Go right, past two enemies. Spit fire at the fire blocks above, then swim into the block above it to break it and get a coin. Swim up to next room. Here, there's an enemy swimming between the foreground and background. There are four breakable blocks and four question mark blocks. From left, the breakable blocks contain: heart, coin, heart, coin. The ? blocks, from left, contain: heart, heart, heart, powerup. Now, swim back down to the previous room. Go right, under the spikes, and break the big block on the ceiling for a coin. Hit the question mark block with a coin. Now, swim right, through the pipe, to the next room.

Now, swim right, and hit the two question mark blocks to get two coins. Swim up and hit the question mark block above with a powerup, then swim left. Here, there is a fish that will attack from the background. Wait until it is back, and then quickly swim up and right. Swim right, past another fish. Here, you can get the powerup if you need it. Swim up, and avoid another fish above. Swim left and down and spit fire at the blocks to break them and get a coin, and then get twelve coins in the alcove. Swim back up, then left and up, and then down past the fish. Hit the two question mark blocks for two hearts, then swim up past the fish again and to the right to get them. Now, swim back up, and right past a fish. Go right, then up and left. Get three coins, and then through the pipe to the next room.

In this room are jets of water coming from the ceiling. They won't hurt you by themselves, but, they'll push you down, into spikes or enemies or such. Go left, past an enemy, and through the first jet. Hit the question mark block for a coin. Go left, through the second jet, avoid an enemy, and get another question mark block with a powerup. Go left, through the third jet, to two question mark blocks with a heart and a coin. Avoid the enemy and go left through the fourth jet, and then left through the pipe to the next room.

Here, swim left and spit fire at the two blocks to get a coin. Then, swim up and break the breakable blocks to get into an alcove with six hearts. Go back down, left, and up past the fish. Break the three breakable blocks and get a coin, then break the big block above. Go right, get six coins, then go back left and through the left path. In this room, there's an enemy swimming from the back to fore, and nine question mark blocks. They contain, from the left: heart, coin, coin, heart, coin, heart, coin, heart, key. Go across the top to get them, then back down, right, and back through the opening to the previous room. Then, swim right and go through the pipe on the right to the next room.

Here, there's rows of blocks on the left and right, and a jet stream in the middle. Go down the stream (but not into the spikes) and left. Watch out for the enemy swimming from the foreground to the background on the left. Get the three coins below the blocks. The blocks here contain, from the left: nothing, nothing, powerup, coin, coin, heart. Now, swim to the right, get the two coins, and the blocks contain, from the left: coin, nothing, nothing, heart, coin. Now, go right and through the jetstream, and under some blocks. Swim up into the square blocks and get a heart, then breath fire at the blocks on the right, and swim up through the pipe. Here, there's a diamond that will give you an extra life. The breakable blocks contain, from the left: coin, nothing, coin, coin, nothing, coin. Now, go back down through the pipe. Go down and right, and through the pipe, into the next room.

Here, watch out for the enemy swimming from the foreground to the background, as well as the spiked balls circling some of the blocks. Wait until they're up, and then swim underneath them. At the end, jump out of the water and climb the ladder. At the top, go left, jump on top of the big blocks, and go up. Breath fire at the fire block to break it and get a coin. Now, above is a question mark block with a bull powerup. Get it, and then go back down to the big blocks, and stomp on the one on the left to break it and reveal a door. Go inside, get the treasure, and then leave. If you jump at the right part of the ceiling and break it, you can get a coin. Now, go right underneath the platform, avoiding the balls. At the end, you're underneath the elevator. Go right, into the next room. Here, there's twelve question mark blocks, with water underneath and a couple of spiked balls. Go underneath and hit them, and then go across the top to get the items. They contain, from the left: heart, coin, coin, coin, heart, coin, heart, coin, coin, coin, heart, coin. After getting them all, go back left to the previous room. Go back under the platform and past the spiked balls, and then at the end jump up, and go right to the end of the path and the elevator. Walk to it to insert the key, and then get on and go up to the next level.

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3.04: Level 4 Boss (WLL04)

Walk to the right, and jump in the air to the right of the rock sticking from the ceiling to find a hidden block with a powerup. Now, continue right. You'll see a door in the background, and an enemy will come up from the ground. He'll jump up into the air and then fly down trying to attack you. Avoid him and then, when he's stuck in the ground, jump on him. Do this twice to kill him, and he'll make a jump block appear. Use this to jump through the door in the background.

Here, you'll be in the foreground, and an enemy will appear in the background. Note that you can't pause in this room. The enemy will throw a ball at you from the background to attack you and, after doing this a few times, will jump into the foreground. Here, he will have a ball coming from his head, swinging back and forth trying to hit you. Avoid the ball and jump on his head to hurt him. Do this three times to kill him. After killing him, coins will begin to drop from the ceiling, run around collecting as many as you can. Once it's done, you'll jump back out of the door, and get the key. Walk right, to the elevator, in, and up to the next level.

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3.05: Level 5 (WLL05)

When you come out of the elevator, walk left and hit the question mark block to get a powerup. Now, continue left, and avoid the enemy that will toss a spike at you, and then an enemy that will fly above and attack. Jump on top of the tree stump and get the two coins, then continue left, past another flying enemy. There's a cloud with a coin here if you want to toss in any enemies to get coins. Further along will be another flying enemy, then a question mark block on the ground. Charge it to get a fire-breathing powerup. Now, go back right to the tree stump and breath fire at it. You'll get a coin, and reveal a door. Go in the door, to a room with two enemies and six question mark blocks. Take care of the enemies, and then the blocks contain, from the left: heart, heart, coin, coin, coin, flying powerup. Now, go back out the door. Now, go left, avoid the three enemies and, at the end of the path, there are two paths you can take. There are many things down both paths, and you'll probably want to do both. I'll keep each path separate however.

Path 1:

Go left through the pipe, to the next room. Here, go left, and watch out for the enemy that will jump out from behind the bushes. Then, go through the pipe on the left. Walk left, jumping between the foreground and the background. When you get on the left side of the row of trees in the back, spit fire at them to get a coin, and then jump and break the ones above for another coin. Then, continue left. In the foreground, avoid an enemy and hit a question mark block for a powerup. Return to the back, cross the spikes, and hit the three breakable blocks for coins, and spit fire at the tree to the left to get a coin. Jump and spit fire at the third section to get a coin, and then jump and break the one above for a heart. Then, jump back to the front, avoid the enemy, and hit the question mark block for a powerup. Now, go up the ramp, and at the top jump into the background. Jump down the right side of the tree to get eight coins. Then, climb back up and do the same on the left side for six more coins. Now, climb back to the top, jump to the foreground. Here, you can fly across to the right back through the room, to get ten coins. Jump to the very end, get two hearts, and then shoot fire at the trees to reveal a door. Go in and get eight coins. There are six question mark blocks which contain, from the left: coin, coin, heart, heart, coin, coin. There are also two empty breakable blocks. Now, go back out the door. Go back left, climb back up, and then fly across the room in the foreground. At the end you can stomp down on the line of blocks to get three more coins. Now, go back left again, and through a pipe to the next room.

Watch out for the enemy. On the branch above the pipe is a powerup. Now, go left, up the ramp, past another enemey. At the top, stomp on the top of the ramp to break it and go down to a jump block, and jump into the background. Here, go right and shoot at the stump to reveal a door, and go in. Watch out for the enemy, get the six hearts in the room. Shoot the stumps on the left to get three coins, and then go left. Fly across the top to get twelve coins, and then quickly fly back before falling into the spikes. Now, go back right and out the door. Go left and shoot the six breakable blocks, for a heart and a coin, and reveal a jump block. Jump back to the foreground. Watch out for the enemy, and then go left, through the pipe, to the next room.

Here, watch out for the two enemies, and then go left and hit the question mark block for a powerup. Go back right and up the ramp, and jump right to a tree branch. Avoid the enemy and climb up the ladder. Fly across and get six coins, then continue up the ladder, avoiding another enemy. At the top jump and break the blocks, and then hit the question mark block to get the key for the level. Fly left to a heart. Above you'll see the elevator to exit the level, but, you don't want to do that just yet. Across the top you can fly and get six coins. Now, go down along the left tree. You'll come to a branch with a powerup. Go down to the branch below it and shoot the tree to reveal a passage. Go through to the next room. Here, watch out for the two enemies, get the two hearts, and hit the question mark block for a heart. Now, just to the right of the trees, jump to reveal a hidden block with a coin. Stand on that block and shoot fire at the trees to reveal a path. Go left through the path and get three hearts. At the end, watch out for the enemy, get the four coins, and hit the question mark block to get a powerup. Now, shoot at the trees to the right at the bottom, to reveal a door. Go inside to find the treasure for the level, then leave. Now, go back right, to the previous room.

Path 2:

Climb up the ladder, at the top jump to get three coins, and then jump over to the ladder on the left. Continue climbing up, and watch out for enemies throwing spears. At the top, jump to get three more coins, and then jump across to the right ladder, and continue up. Jump and hit the question mark block to make a powerup appear, then climb the ladder to the platform. Jump onto the blocks, and across the top of the room you'll see twenty coins. Fly across the room to get them all. Now, go through the pipe to the next room.

When you enter, watch out for the enemy throwing a spear. Hit the question mark block to make a powerup appear. Spit fire at the three fire blocks below. They'll disappear, leaving three coins, and two new blocks. Get the coins, and then spit fire at the new blocks. Get the seven coins and six hearts as you make your way across the blocks, and then spit fire at the blocks again and get two more coins. Watch out for the enemy throwing spears above, kill him and then hit the two question mark blocks for a heart and a powerup. Go left, get the nine coins, and then hit the question mark block for a heart. Continue left, and then spit fire at the stump to reveal a door. Go in, get the twelve coins, and then hit the five question mark blocks. They contain, from the left: powerup, heart, coin, heart, powerup. Once you're finished, go back out the door.

Duck down and spit fire to the left to make a row of blocks appear, with items above them. From the right, they are: coin, heart, heart, heart, coin, coin, heart. Stomp the last question mark block for a powerup. Hit the question mark block above for a powerup. Now, go left, across the top of the ladders. Spit fire to the left at the stumps and get a coin, heart and powerup. Continue left, avoid the enemy, and stomp on the question mark block for a coin. At the end, go through the pipe, to the next room.

Rejoin:

Once you've finished both paths (or whatever you desired to do, as long as you got the key), go to the top left of the final room, insert the key into the elevator, and go up to the next area.

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3.06: Level 6 (WLL06)

Walk left and go into the water. The water here has a strong current to the right, so, you'll have to swim against it. Get the six coins, and hit the question mark block for a powerup. Go left, jump out of the water, and kill the enemy. Then, continue left, back in the water, and watch out for the enemy coming in from the background. Also, be sure to not let the water push you into the spikes on the right. Now, go left and get the three coins and three hearts. There are two breakable blocks, one of which has a coin. Continue left, under the waterspout, making sure it doesn't push you down into the spikes. Continue left, get the three coins, and then left past another water spout and jump out of the water onto the land. Watch out for the enemy, go left, and get back in the water. Swim left, get the three coins, and watch out for the enemy. Jump out of the water, go left, get back in, avoid the enemy, and get five hearts. Go left, hit the question mark block for a powerup, and jump out of the water again. Go left, through the shallow stream of water, past another enemy, and get two coins. At the end, get out of the water and jump on the blocks to reveal a pipe, and go down.

Here, watch out for the five enemies. Then, go right and charge into the question mark block to make a cloud with a coin appear. You can toss the enemies into it to get coins if you want, or just kill them. Once you're done, use the jump blocks to jump into the background. Here, hit the two question mark blocks to get two hearts. Go left and get four coins, then go into the door. Here, watch out for the enemies running around in the room. You can break all the blocks that make up the ceiling, and get seven coins and four hearts. Then, go left and through the door. Now, you'll be on the other side of the fire wall you'd seen a few rooms before. Watch out for the two enemeies, and hit the two question mark blocks to get two powerups. Now, spit fire at the wall on the right to destroy it. Walk right and you can destroy the wall at the bottom to get a heart. Now, go back up through the pipe.

Now, go left and kill the enemy. Continuing left, you'll see five coins and four hearts in the water. It's rather hard to get these without hitting the spikes, but, you can try if you want. There are also two question mark blocks with two powerups (just in case you get hit). Once you're done, go left, stand on the blocks sticking out of the water, and spit fire left at the row of bricks to break some of them, and get three coins. At the end, jump out of the water and hit the bricks above for two coins and a heart. Then, continue left, into the next room.

Here, go left to the other side of the room and get three coins. Now, swim down into the water, avoiding the enemies, and shoot at the fire blocks on the left to destroy them, get three coins, and reveal a pipe. Go up through the pipe, to the next room. Spit fire to the left to destroy the blocks, then go left and jump up. Here, jump on the button at the end of the room. Now, go back to the left and back through the pipe.

Swim up and jump out of the water. Then, stand on the blocks and fire left to reveal a path, and go through. Here, go left, past where there's spikes underwater, to some bricks sticking up in the water. Shoot at them to reveal a pipe, and go down. Go right, avoid the two enemies, get a coin, and go through the door. You're now in the background of the room you had been before, where there are many coins, hearts and breakable blocks. Without counting them all, suffice it to say there's a bunch back here. Just run around destroying all the blocks and getting everything back here. Use the jump blocks at the end to return to the foreground. Finish getting the hearts and coins in this room. Now, against the left wall, spit fire to reveal a path, and get two hearts. At the end is a diamond to give you an extra life. There's also four question mark blocks, containing two hearts and two powerups. Now, go all the way back right, out of this room, to the previous room.

Jump on top of the block above you. Now, jump into the waterfall, and press A quickly to swim up it. There's two question mark blocks with powerups in them. Watch out for enemies as you swim up. There's also a hidden block above one of the platforms with a heart inside. Go right at the top to get three coins. Shoot fire to break the blocks to the right of the pipe, and then jump up and go down the pipe. Here, walk right, kill the enemy, and at the end of the path go down into the water. Jump from waterfall to waterfall, avoiding the enemies, and get six coins and six hearts. At the end, go through the passage on the left, to the next room. Go left, getting four coins and avoiding the two enemies that fly in from the background. At the end, go into the water and hit the four question mark blocks from underneath, to get two hearts, a coin, and the key to the level. Now, go back right, to the previous room. Now, go back right, up the last waterfall, left and up the pipe.

Break the brick above the pipe, and jump onto the platform above the pipe, killing the enemy. Hit the question mark block to get a coin. Now, face left and spit fire to reveal a hidden block with a coin. Jump onto the block, and get the three coins to the left, avoiding the enemy hiding in the waterfall. Now, go to the left edge of the waterfall and swim up. At the top, hit the button and the bricks to your right will be destroyed. Walk over and use the jump blocks to jump into the background, and go into the door. Here, get the treasure for the level. Now, leave and use the jump blocks to return to the foreground. Swim up the waterfall to a platform. Avoid the enemy, and shoot the brick to get two coins and a heart. Now, swim up and on your left you'll see a pipe. Go over to it and in, to the next room.

Go left and up, and left across the top of the platforms. Get taken in a circle by the current, hit the two question mark blocks for two hearts, and get the five coins. Now go back into the current, but continue left at the split. Go down and into the pipe. Here, there's a series of currents, and a bunch of coins. Swim around, being carried by the currents to get the coins. Once you're done, go to the bottom left corner of the room. As you're being carried right, spit fire to destroy the blocks. Then, once you're in the botton right corner, go down where the blocks were. Here, swim along the currents, getting the hearts and coins, and avoiding the spikes. On the left is a diamond to give you an extra life. Once you're done, go back up through the opening. Swim to the lower left part of the room, and go through the pipe. Walk left, and spit fire at the row of question mark blocks to get three coins and three hearts. Then, walk left, to the elevator. Insert your key, and go up to the next level.

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3.07: Level 7 (WLL07)

On starting the level, walk left and hit the question mark block for a powerup. Now, jump right, above the elevator, and stomp the blocks to get two coins. Now, go left and you'll come to some quicksand. You can walk on it, but, don't get sucked down in or you'll be hurt. Make your way left, past two enemies jumping out of the sand, and you'll come back to land. Here, charge into the blocks in front of you to reveal a doorway, as well as a heart and a coin, and then go inside. Here, go left, kill the enemy, and hit the question mark block for a powerup. Now, charge left and break the first two bricks, and get a heart. Jump and break the bricks above to get a coin. Now, go back through the door.

Fly across the sand, avoiding the two enemies that will jump up at you. When you come to a platform, land and hit the question mark block for a powerup. Now, continue left, across the sand and past more enemies. Here, you'll see a pit with piranas, and a black tornado. You can land on the tornado and it'll carry you across the pit, and you can get the three coins. Shoot the bricks ahead, and go onto the second tornado. Get three more coins, and then move onto the third tornado. As it carries you across, hit the question mark block to get a powerup, break the brick for a coin, and then jump on top of the platform. Now, jump and fly left, get the ten coins, and land on the next platform. Now, jump left across the sand and shoot fire at the bottom blocks. A tornado will come across and get rid of an enemy for you, revealing a door. Go through the door to the next room.

Here, there's a cloud with a coin on it, and a question mark block with a powerup. There are two enemies on the floor, and then one that will fly in from the background. Now, go left and through the doorway, to the next room. Watch out as an enemy will fly in from the background when you enter. Kill it, and then jump to reveal a hidden block with a coin. Spit fire to the left to destroy the blocks covering the hole. Go down to find two question mark blocks with powerups and an enemy. Then, climb back up the ladders. Now, jump on top of the hidden block you'd revealed, and then up again to two more blocks. From there, jump up against the wall to reveal a hidden block with a coin, and jump above that to break the block above you. Jump on top of the hidden block, and then up to the next level, where there are two enemies. Take care of them, and then hit the five question mark blocks, to get, from the left: heart, coin, heart, coin, coin. Then, go back down through the opening. Now, fly across to the left, spit fire to destroy the fire blocks, get a heart, and go left and enter the door.

Stomp on the bricks below to destroy them, and then spit fire to the left to destroy the rest of them. Go left, and at the end jump up and kill the two enemies. Destroy the blocks to the right and get two coins and a diamond that will give you an extra life. Now, go back to the right and out the door. Drop down and go through the pipe to the left, into the next room. Here, jump up and get the three coins. Now, stand against the left wall and jump up to reveal a hidden block with a coin in it. Spit fire left to destroy one of the blocks over there. Go left and jump up through the hole you had created. Go down into the water and get four coins. Then, go left and watch out for the enemy. Now, swim up and break the two blocks above you, and swim up to get the key for the level. Swim down and go left to find a question mark block with a powerup. Now, swim back to the right, to where you'd entered the water. Jump up against the right side of the opening to find a hidden block with a powerup. You can also spit fire to the right to break the wall and get two coins. Now, jump on top of the block to get out of the water, and go back to the right and up.

Now, jump on top of the block above, and up to the next level. Go left, get five coins, and watch out for the enemy that will fly in from the background. Now, go back to the right, to the end of the platform, and jump on top of the block to the right. Fly left, and when you come to the wall, spit fire to break the top two blocks. Land, go back right, and then fly to the left again to go through the opening you created. Go left, watch out for the enemy from the background, and hit the two question mark blocks for a coin and a powerup. Then, use the jump block to jump into the background.

Here, break the blocks above you to get a coin. Then, go right, to a stairway, and break the breakable blocks. Go down, and break the breakable blocks below for a coin and a heart. Then, jump and spit fire to the right to break the blocks and reveal a doorway. Jump up onto the top platform and spit fire right to break a block and get a heart. Now, drop down and go right, and enter the door. Go right and spit fire at the two question mark blocks for two coins. Continue right, across the pits, and get two coins. Then, drop down and go to the right to get two hearts. Jump on top of the platform and hit the question mark block to get a heart. Now, fly left across the top of the room, getting the long line of coins and hearts. Once you're done, go back to the right. Climb the platform and fly right to the top of the ledge. Go right and enter the door to get the treasure for the level, and then leave. Now, fly back across left and go back through the doorway. Now, go all the way left and use the jump blocks to return to the foreground. Stand on the ground next to the pipe and spit fire right to reveal a jump block. Jump into the background and get twelve coins. Run to the right and use the jump blocks to return to the foreground. Now, go left and through the pipe, to the next room.

Hit the question mark block to get a powerup. Now, go left, across the sand pits, watching out for the enemies hiding in them. Along the way, you can pick up a number of coins. When you get to the other side, kill the enemy, and spit fire at the pillar, getting a coin and a heart and revealing a door. Go inside and get thirty coins, and then leave. Go left, duck, and spit fire to reveal some hidden blocks. Now, walk left, get fifteen coins, and a heart. At the end of that path, jump onto the pillar, and left onto the second pillar. This pillar, you can stomp to get a heart. Then, go left onto the third pillar. Jump and fly across to the left, through the line of seven hearts, to the other side. Here there's a pipe. Enter it to go to the next room.

Shoot fire to the left to destroy the blocks and get a coin. Walk left, watch out for the enemy flying in from the background. Now, from the pipe on the right, stomp on the third floor brick from the right to destroy it and fall down below. Here, get eighteen coins, and hit the question mark block for a powerup. Now, go back right and up. Don't worry about the door down there for now. Go left, kill the enemy on the platform, jump up, kill the enemy on the platform to the right, and jump up there. Kill the enemies, and spit fire at the blocks to get, from the left: coin, heart, heart coin, and reveal a door. Now, go in the door.

Spit fire at the enemy to kill him, then crawl along the bottom. Get six hearts and five coins in this room. Now, go through the door on the right. You come out of the door you saw before. Get the three hearts and one coin, and then hit the question mark blocks to get a heart and a powerup. Then, go back through the door, left, above the blocks, and through the other door. Now, go down the ladder, left, down, and left through the pipe to the next room. Hit the question mark block to get a powerup. Then, walk left, insert the key into the elevator, and go up, to the next level.

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3.08: Level 8 Boss (WLL08)

Another boss stage. Walk right, jump over the sand pit, to an enemy. Kill him the same way you did in the last area like this, jumping on him when he's stuck in the ground. Watch out, as he'll fire missles at you. Duck under the higher ones, and jump over the lower ones. Once you hit him twice, he'll be killed, revealing a jump block. Jump from it, through the door in the background, to the boss.

Again, you can't pause in this room. The enemy will be jumping in the sand in the background, and, when it gets close enough, dive through the floor. If you're under him when he does this, you'll be hurt. After diving through the floor, he'll poke back up through the hole he made. Jump on him when his head is flat, and you'll hurt him. He'll then jump to the background, and repeat the process. Hit him three times to kill him.

Once you kill him, coins will begin to fall. Unfortunately, some of these will fall into the sand where the blocks were broken and sink. Get as many coins as you can, and, once they're done, you'll jump back out of the door and get the key. Go right, over the sand pit, to the elevator. Insert the key, get on, and go up to the next level.

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3.09: Level 9 (WLL09)

Upon starting the level, walk right and hit the question mark block to get a powerup. Then, go right and down the pipe. Here, you'll be standing on a row of blocks. If you step on the floor below, an enemy will charge out and try to hurt you. Drop down to make him charge, jump up before he can hit you, and then when he's going back, charge him to kill him. Go left and do the same thing to the enemy over there. Now you can get the question mark blocks. They contain a coin and a powerup. You can also break the breakable blocks to get two hearts. Now, go back up the pipe.

Go right and hit the question mark block for a coin. Then, go right and kill the enemy. Watch out though, as it will spit stuff out at you. After that, go right, where you'll see a big watermellon-like thing. Charge into it to break it and get a coin. Now, go right, onto a conveyor belt. Watch out as you go right, as enemies will appear and drop things at you. Drop down the first hole you come to, and you'll enter another room. Here, kill the two enemies, and then go right and get fifteen coins. Hit the question mark block to get a powerup to let you blow fire. Destroy all of the crates in the room to get one coin and three hearts. Now, walk underneath the hole you fell down and jump to reveal a hidden block with a coin. There's another one with another coin to the right of that. Now, get onto the blocks and jump through the hole to return to the previous room.

Now, get back on the conveyor belt to the left, and walk left until the first enemy flies in from the background. This enemy will be carrying a watermelon. Stand underneath him and let him drop it on you, and you'll catch it and hold it above your head. Walk right, and you'll see an arrow pointing to a platform, with the words "Put On" above it. Suspicious. In the background there are moving platforms. Stand to the left of the platform in the foreground, and when one of the platforms in the background gets onto the second conveyor belt from the left, press B to drop the watermelon onto the platform and launch it into the background. It will land on the platform in the background. This will cause the big watermelon blocking your path to be destroyed. If you miss it, you can just go back left and get another watermelon.

Now, go right until you come to a question mark block, and hit it for a powerup. Next to it is an enemy that will shoot things at you. Spit fire at it to kill it. Continue right and shoot at the watermelon to destroy it and get a coin. After that is another enemy. Further on, you'll come to a pipe, and go down it. Go left, and under the question mark block an enemy will charge out at you. Kill him, then hit the block for a powerup. Hit the block to get a powerup. Then, use the jump blocks to jump into the background. Jump up, and spit fire at the two question mark blocks to get a heart and a coin. Now, go down, and when you come to a big block, shoot it to get a coin. Below that is a question mark block with a heart. Go down to three breakable blocks, one of which has a heart. Continue down to a question mark block. Shoot it to get a coin. Further down you'll come to a platform with five coins on it. Next is a big block with a coin in it, and below it a question mark block. Shoot it to get a heart, and a heart from the block next to it. At the bottom, there's a jump block, which you can use to jump into the foreground. Here, if you hit the first question mark block on the left, a cloud with a coin will come out. Then, either toss into the cloud or kill the four enemies, including the one that'll charge out of the wall. Then, hit the other question mark blocks on the right for a coin and a heart, and the one on the left for a powerup. Now, shoot the crate on the left wall to reveal a passage, and go inside.

Hit the question mark block for a powerup. Then, break the line of breakable blocks above you, and kill the enemy that charges you. Now, jump up to the next level. Here, you can either crawl under the blocks, or spit fire at them to break them. If you break them, you'll get three coins and two hearts. At the end of the path is a heart. Now, go back right, to the previous room. Here, go to the right, and jump to the top of the three blocks along the side of the wall. From the top one, jump and fly to the left, and you'll land on top of a crate. Stomp on it to break it, and then go left, into the next room.

Here, when you enter you're faced with a wall. Spit fire at it to break a path through, and get three coins along the way. At the end, get five coins, drop down, and kill the enemy. Then, hit the question mark blocks to get, from the left: coin, coin, coin, coin, heart. Turn around and walk back right. Instead of jumping up back onto the path, spit fire at the first block under it to break it and get a diamond that will give you an extra life. Now, jump back onto the path, right, and back into the previous room. Now, drop down to the bottom of the room, and use the jump blocks to jump into the background. Then, begin jumping up on the platforms, back to the top of the room. At the top, use the jump blocks to go to the foreground, then go right and up the pipe. Spit fire at the watermellon to get a coin and reveal a doorway, and go through. Watch out for all the enemies around, including one that will charge out of the wall. Once you take care of all of them, make your way to the left, destroying the watermelons along the way. You'll get two coins and two hearts from them. Now head back through the door. Go right along the conveyor belt, avoiding the enemies, and fall down the hole at the end to go to another room.

Break the crates to the left to get a heart. Then go right, killing the enemies, and get six coins. Then break the small crates to get three coins and a heart, and the watermelon at the end to get a coin. Hit the question mark block to get powerup. Then, go back left to the jump blocks, and jump into the background. Hit the two question mark blocks for a heart and a coin and break the two breakable blocks, one of which has a coin. Then, go right and break through the watermelons to get three coins and a heart. Now, go back left and use the jump blocks to return to the foreground. Walk back to the hole you came through, stand under it and jump to reveal a block with a coin, then stand to the right of it and jump to reveal another hidden block with a coin. Jump on top of the block, get the coin, and then use it to jump back through the hole.

Walk left to the conveyor belt, and the first enemy will fly in holding a watermelon. Stand under him when he drops it to catch it. Now, bring it right, to the platform with the arrow pointing at it. As soon as you see the balance in the background appear, drop the watermelon to have it tossed back there. This will cause the balance to switch sides, and toss the key to the level to the front. Go over and get it. Now, go right and hit the question mark block for a powerup. Then charge into the watermellon to break it and get a coin and reveal a door. Go through the door.

Fly left across the top of the screen, quickly fire at the block and continue flying to the ledge to get a diamond to give you an extra life. Then, fly back over to the right and go down. At the bottom of the ladder, watch out for the enemy. Continue down to the bottom. Watch out for enemies that will charge out from both the left and the right. Then, go left, kill the enemy on top of the blocks, and hit the question mark block for a heart. Jump up to get three coins. Then, go right and use the jump blocks to jump into the background. Go up the levels of blocks, breaking a block above you to get through to the next level, getting coins as you make your way up. At the top, hit a question mark block for a coin. Then, jump on top of it and fly left to get a heart, and hit another question mark block for a heart. Now, begin to make your way back down. As you make your way down, break all the blocks above on your way to get some coins and hearts. Then, jump back to the foreground. Climb back up the ladders and go back through the door.

Go right on the conveyor belt, and drop down the hole in the middle. Watch out for the two enemies, hit the question mark block for a powerup, get the two coins above the crates on the left, then shoot the crates to get a heart. Then go right and shoot the two watermelons to get a coin. Go left and use the jump blocks to jump into the background. Here, go left and hit the question mark block to get a heart. Then, go right and shoot the watermelons to get a heart and a coin and reveal a door. Go through to the next room. Shoot the watermelons to the left to get two coins and a heart. Then shoot the watermelons to the right to get two hearts and a diamond that will give you an extra life. Once you're done, go back through the door, use the jump blocks to return to the foreground, go left, and jump back up the hole.

Go right on the conveyor belt, watch out for the enemies that will come up and drop things on you, and then go down the next hole you come to. Kill all the enemies, and destroy the crates to get a number of coins and hearts. Go left and hit the question mark block to get a powerup. Then stand below the hole you fell through and jump to reveal a hidden block with a coin, and there's another one to the right of it. Jump onto the block and then jump through the hole to return above.

Go left, and get a watermelon from one of the enemies dropping things. Then bring it right, to the platform with an arrow pointing at it. Time it so you drop your watermelon just after one of the cups in the background appears from the left, and it will fall into the one after that. When you're going for the second cup, wait until the one that already has a watermelon in it appears to get it in the next one. After getting one into both of the cups, the big watermelon to the right will disappear, revealing a door. Go inside, get the treasure for the level, and then leave.

Go right to come to two large watermelons. Shoot at them to get a heart and a coin and reveal a door, and go inside. Here, kill the three enemies, then walk right to get six coins. Then there's a diamond that will give you an extra life, then another coin. Once you have them all, go left and back out the door. Go right, kill the two enemies, hit the two question mark blocks for a coin and a powerup, and shoot the watermelon for a coin. Then go right, to the elevator. Insert the key, get on, and go up to the next level.

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3.10: Level 10 (WLL10)

Walk right and hit the question mark block for a powerup. Go right and watch out for the enemy that will fly in from the background and drop a spike on you. Continue right, into the next area. In this room, there's an enemy flying around in circles. Jump on top of him to kill him and go right to the next area. When you enter, you'll get a heart. Use the jump blocks to jump into the background, and hit the two question mark blocks to get two coins. Hit the four breakable blocks, one of them has a coin and one has a heart. Then, go right and charge at the pillar on the side to break it and reveal a door. Charge the block to the left to get a coin, and then go in the door. Jump on the enemy, and then hit the question mark block for a powerup. Go right, get five coins, and then hit the two question mark blocks for a coin and a powerup. Now, go back through the door, use the jump blocks to return to the foreground, get the heart on the ground, and go right to the next area.

Jump on the enemy, go right and hit the question mark block for a powerup, and go right to the next room. Kill the enemy, shoot the pot on the ground for a heart, and then stomp on the ground directly below where the pot was to break open a hole, and go down. Here, get the two coins on the ground, then fire right to break the blocks and get a coin, a heart, and a diamond that will give you an extra life. Then, go left to the next room. When you enter the room, you'll see a pot lying on its side. If you pick it up and toss it, if it lands on its side, an enemy comes out. If it lands up, though, a coin comes out. Do this until you get bored, and then go left. A bird will come out of the clock and start tossing enemies and coins at you, shoot it to kill it. Hit the question mark block to get a heart, then go left to the next room. Here, get the four coins, then pick up the pot and throw it to get it off the jump pad. Jump into the background, get the five coins, jump across the pit to the left to hit the two question mark blocks for two hearts, and break the two breakable blocks, one has a heart. Then, go right across the pits and through the door. Get the four hearts, and hit the two question mark blocks for two powerups, then go down the pipe. Now, crawl right under the ledge, and jump up breaking the blocks above. You'll get five coins, one heart, and one diamond for an extra life. Once you're done, go right to the next room. This room probably looks a bit familiar, that's fine. Just continue right (don't worry about the stuff in the background, you already got all of it), and at the end jump up through the hole to return back above the surface.

Go right and climb up the ladder. At the top, go through the opening on the right into the next room. As you walk right, the passage to the right will be blocked, and the face from the background will fly forward. It will spit out small faces. Jump on one of them and throw it at the large face to kill it and remove the barrier. Now, go right to the next room. Hit the question mark block for a powerup, walk right and get the five coins on the ground, kill the enemy, and hit the question mark block for another powerup. Now fly across the top of the room getting the ten coins. Once you're done, go back through the left entrance, and left again into the previous room. Now, fly across to the other side of the room, and go through the passage on the left.

Here, another face will appear like in the previous room. Kill it like you did the last one, and then go left. Here, kill the enemy, hit the question mark block for a powerup, and get the two coins. Then, jump into the background, get the two question mark blocks for two hearts and hit the breakable block for another heart. Once you're done, go through the doorway. Kill the enemy, hit the question mark block for a coin, get the five coins on the floor, hit the other question mark block for a powerup, then go through the door. Fly across the room to the right, and land on the small block next to the lower wall. Shoot at the wall to break it and reveal a doorway, and go through. Shoot the enemy to the right, then shoot the fire block. If you take too long, enemies will come out of the clocks. Crawl under the wall, break the two blocks and get a coin, then jump up to the door and go through. Here, you'll find the treasure for this level.

Now, go back through the door, under the wall and left, and through the other door. Drop down to the bottom of the room, get the three hearts, and go through the door. Shoot the enemy, get the six coins, don't take too long or enemies will come from the clocks, and go through the door on the right. Now, go left, get the two hearts and two coins, ignore the jump blocks, and go through the door on the left. Get the ten coins, hit the two question mark blocks for a coin and a heart, break the three breakable blocks for two coins and a heart, then go through the door on the left. Walk left, get the two hearts and two coins, again ignore the jump blocks, and go through the door on the left. Here, there are three clocks. From two of them, enemies will come out. However, from the middle one, the key to the level will come out. Kill the enemies, and get the key (if it goes back in, just wait for it to come out again). Once you have it, go through the door on the left. Here, go across the room, getting the twelve coins and seven hearts. Then, hit the question mark blocks to get two coins and a heart. Once you're done, use the jump blocks to jump to the foreground.

Crouch down and fire to the left to reveal a row of blocks across the spikes. Go across them to get four coins and four hearts. Then, go back to the right, just before the entrance to the next room. Stand to the left of the wall and jump up to reveal a hidden block with a powerup. From there, fly left to the row of blocks above. At the end, drop down and hit the question mark block for a powerup. You can fire right to complete the row of blocks across the bottom, getting two more coins and two more hearts. Then, spit fire left to destroy the wall of fire blocks, one of which has a coin, and once they're clear, jump across left. There's a powerup on the floor here. Then, destroy the large block against the wall to get a heart and reveal a door, and go through. Here, there's two diamonds, which will give you two extra lives. Once you're done, go back through the door, across the blocks to the right, and through the passage to the next room.

Here, there's another one of those face things. Kill it, and then go right to the next room. Here, fly to the right to get the eight coins across the top of the ceiling, and then fall down to the bottom. Here, kill the enemy by jumping on it, and hit the question mark block for a powerup. Then, go right, past a few enemies, and a cloud with a coin on it. You'll come to a large block, destroy it to find a door and a coin and go inside. Here, there's a room with a bunch of hearts and coins, as well as two powerups and a jar, inside. Go around getting them all, and then go back out through the door. Now go right, past some more enemies, hit the question mark block for a powerup, and go right to the next room. Go right, watch out for the enemy from the background, hit the question mark block to get a coin, and break the breakable block for a heart. Then go right to the elevator, insert the key, and go up to the next level.

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3.11: Level 11 (WLL11)

Go right, and hit the question mark block for a powerup. Then, go right to a row of platforms with fire below. As you make your way across, certain platforms will flash and drop down. Either wait until they're up, or just jumo over them. Along the way, get four hearts above the platforms. At the end, jump down to the ground below. Above is a device that will fire at you when you're below it. So, watch out for that and make your way across the fire, picking up three coins along the way. After the second fire pit is a small section of blocks. Charge into it to reveal a door, and go through. Inside, make your way across the platforms to the left, picking up two hearts along the way. On the other side, get the ten coins, and hit the five question mark blocks to get, from the left: powerup, heart, heart, coin, coin. Once you're done, go back across the platforms to the right, and through the door.

Go right, avoid the enemy and the beams, and get two coins. You'll come to some fire blocks which you can't break just yet, you'll be back shortly. Break the blocks just to the right of that for a heart. Then, continue right, across the platforms, getting five hearts along the way. On the other side is a question mark block with a powerup. Get it, and then make your way back across to the left (watch out for the beam as you go. If it's already at the end, exit the room to the right and come back). When you come to the fire blocks, break them to reveal a door, and go through. Inside are two diamonds for two extra lives. Now go back through the door, across the fire to the right, and through to the next area.

Hit the question mark block for a powerup. Then, go right to a fire pit. Watch out for the thing above dropping stuff at you, and go to the third platform from the left. Stand on it, and it will throw you into the background. Watch out, because the thing dropping stuff on you will also follow you into the background. Here, spit fire to the left, and go through the door you revealed. Get the diamond for an extra life, and then go back out. Go right and shoot the blocks that you come to and you'll reveal another door, and go through. Go across the platforms, and at the end get twelve coins. Then shoot the blocks underneath the question mark blocks and you'll find a diamond that will give you an extra life. Hit the question mark blocks to get, from the left: coin, heart, coin, coin, coin, heart. Now make your way left, back across the pit, and through the door.

Go across the pit, getting the five hearts along the way. Hit the question mark block for a coin, get the three coins across the pit, then hit the other question mark block for a heart. Watch out for the thing dropping stuff on you, and continue to the right. As you go, get five coins, and hit the three question mark blocks for two hearts and a coin. Cross the pit and get the nine hearts across the way. At the end, hit the three question mark blocks for two coins and a heart. Continue right to some jump blocks, but go past it for now. Shoot fire to your right to reveal a doorway on the other side of the wall. Go over the top, down inside the space, get a coin, and go through the doorway. Inside is the treasure for the level. Get it, then leave.

Now, go right across the platforms, getting twenty coins and five hearts. At the end of the path, fire at the short wall to the right to break it and get a coin and a heart. Shoot the last set of blocks you come to, and you'll reveal a door. Go left to get sixteen coins and nine hearts. At the end, stomp on the breakable blocks to get a coin, and hit the two question mark blocks for two hearts. Also hit the question mark block in the middle of the room for a heart. Then, go back right and out the door. Now, use the jump blocks to go to the foreground. If you want, you can go back to the left along the front path to get the hearts and coins you missed when you were in the background. When you're ready, go through the path to the right, to the next area.

Hit the question mark block for a powerup, and the breakable block on the right has a coin. As you go right, there's a fan on the ceiling and one on the floor. The one on the ceiling makes it hard for you to jump, and the one on the floor blows you up a bit. There's no enemies around or anything though, so, neither of them is really a problem. Continue right and get the three hearts. Shoot the enemy on the floor (jumping is a bit dangerous since there's fire on the ceiling). At the end of the path is a fan blowing left, making it hard for you to walk right. Jump over it and get three hearts. Now, wait for the fans below to stop, and when they do, walk past them to the, and jump up and hit the blocks above for a heart and a coin. Then, go right, getting two hearts and two coins. Now wait for the fans above to stop, and jump across the first fire pit and get two hearts. Wait for the next set of fans to stop, and then jump across the next pit and get three coins. Jump on top of the platform before the fan blows you back to the left, and kill the enemy up there. Jump down and hit the block for a powerup, and then continue right, over more fans, and get six coins. At the end, jump up and break the blocks for a heart and a coin. Then, go to the right, to the next room.

Here, jump over the pit and get the two coins, and then stand on the fan and wait for it to turn on. When it does, it will blow you up, and you can move over to the next fan. Wait for it to turn on, and it will blow you up as well. Go to the fan on the right and have it blow you to the top of the room. Shoot fire at the wall to the left to reveal a door, and go inside. Go right and stomp down on the blocks to get a coin. Then, spit fire to the left to get a heart. Jump back up to the right, wait for the fan to stop, and then go right. Go across the top of the blocks, but watch out because there are enemies below that will jump up and break the blocks. At the end of the path is a fan blowing left. Wait for it to stop, and then go to the end of the path and break the blocks for a heart. Now go back up, left, and through the doorway to the previous room.

Drop down to the fan below, and then go left to the two fans over there. Let them blow you up, and you'll see the key to the level. Move over and grab it. Drop down to the bottom, and to the right of the fan on the floor are some blocks. Duck down and shoot fire at them to reveal a pipe, and go down it. Go right and get three coins, then hit the three question mark blocks for a coin, a heart and a powerup. Go left, wait for the fan on the ceiling to stop blowing, then go across the fire. Get the three coins, then hit the three question mark blocks for a powerup, a heart and a coin. Then, go back right, to the fan under the pipe, let it blow you up, and go up the pipe. Now, go right, to the next room. Go right, watch out for the enemies on the blocks, and the ones below jumping up breaking the blocks. Get the hearts as you go along. At the end is the elevator. Insert the key, get on, and go up to the next level.

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3.12: Level 12 Boss (WLL12)

Walk right, and you'll come to the enemy guarding the door. He'll shoot fire out at you, either jump or duck to avoid that. He'll do it a second and third time, again avoid it. After that, he'll jump into the air and try to squish you. While he's stuck in the ground, jump on him to hurt him and he'll go back into the middle. He'll then repeat the process, shooting fire at you three times, and then jumping into the air and trying to attack you. After hitting him a second time, he'll die and reveal a jump pad. Use this to jump through the door.

In this room, again, you can't pause. There's a foreground and background to the room, with jump pads on the sides. The enemy will begin by shooting objects at you. When he's about to fire, jump on top of him to reveal him, and then jump on him again to hurt him. Do this three times to kill him.

After killing him, coins will begin falling in the foreground. Jump to there (if you weren't there already), and collect as many coins as you can. Once you're done, you'll jump back out of the door, and get the key. Go right, to the elevator, insert the key, and go up to the next level.

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3.13: Level 13 (WLL13)

Go right and hit the question mark block for a powerup. Then, stand on top of the block the powerup was in and charge left, to the section above the elevator, to break it and reveal a door. Go inside to find the treasure for the level, and then leave. Go right, jump over the spiked ball, and get a coin. Go right, avoiding the spiked balls and an enemy, and get a coin. At the end of the path, go right, to the next room.

Here, there are individual blocks, with spiked balls circling around them. Avoid the balls and jump on the first two blocks, and then left to a platform. Above is a block with a powerup. Now, go right to the block below you and jump down to the right to another ledge. Here, there are four individual blocks below you, the second and fourth from the left contain powerups. To get them, first stomp on the second block, but quickly move off it so you don't get the powerup yet. Then, go stomp on the fourth block, and get both powerups, while avoiding the spiked balls above. Now, jump across left, to the ledge where the first powerup was, and go through the opening to the next room.

Here, break some of the blocks (only as many as you need to break for now), kill the two enemies, and go up to the top where the two question mark blocks are. Stand to the left of the left one, duck and fire right to hit the blocks, as well as two hidden blocks, and get a powerup and three coins. Now, walk left, shoot the block for a heart, and kill the enemy below. Now, above you between the blocks to the right and the ledge to the left is a row of hidden blocks. Jump to hit them all and reveal nine coins. Then, get back up onto the blocks and walk across to a ledge with a heart and a diamond that will give you an extra life. Now you can destroy all of the blocks in the room to get coins. Now, go back through the entrance on the right.

Make your way across the room right, to a block with a powerup on it. Jump and break the block above for a heart. To your right you can see the key for the level, but you can't get it just yet. Fly across to the left side of the room to a ledge, break the block above for a coin, and go through the opening to the next room. Here, there are enemies in the foreground and background that will toss spiked balls at you. Go left, avoid them and the enemy, and on the left side of the room is a heart and a powerup. Now go right, to the platform in the middle of the room. Avoid the spiked balls and jump up to break the blocks and reveal a pipe, and go through.

When you come up, you're in the background of the room you began this level in. Go left, get three hearts and three coins, and hit the question mark block for a heart. Go right and break the blocks at the end for two coins a heart, and reveal a door and go through. Here, walk right, avoid the spiked balls, and hit the question mark block for a powerup. Then, go to the platform in the middle, jump up to break the blocks and reveal a pipe, and go through. Now go right, to the next room. Go right, over the pits, avoid the spiked balls. At the end, hit the question mark block for a powerup, and then go down the pipe. Here, make your way left, avoiding the spiked balls. In the middle of the room hit the question mark block for a powerup. Continue left, and go through the door.

You're now in the background of one of the earlier rooms, with a row of blocks above you. Break the fourth block from the right, and jump up. Go up along the blocks, left and then back right, to a door against the right wall, and go through. Go right, and use the jump blocks to jump into the foreground. Go left, avoiding the spiked balls and the enemy, and go down the pipe. As you leave the pipe and begin to fall down, you'll fall through and get the key to the level. You'll continue to fall down to the floor, in a room you've been in before, you'll be doing some retracing now, don't worry, that's what you need to do. Jump up the blocks, to the opening on the left wall, and through. Here, go left and up the pipe in the middle of the room. Go right, past the jump blocks, and through the door at the end of the path. Go right, and up the pipe in the center of the room. Go right, to the next room. Go right, over the pits and past the spikes, and down the pipe at the end. Go left, past the spikes, and through the doorway.

Now, jump through the hole and up the blocks to the top of the room. This time, though, as opposed to going through the door on the right, continue up and left and go through the door on the left. Go right, over a pit, and you'll come to some jump blocks. Use them to jump into the foreground, kill the enemy and hit the question mark block for a powerup. Now, go right, to the elevator, and up to the next level.

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3.14: Level 14 Boss (WLL14)

Walk right to come to an enemy. He will fire off missiles at you, which will stay in the room and continue to try to hit you. Watch out for them, wait for him to jump and get stuck in the ground, and then jump on him to hurt him. After hitting him twice, he'll die and reveal a jump block. Use it to jump through the door, to the final enemy.

Again, you can't pause. The enemy will rise out of the ground and begin attacking. The platform you're on, if you jump facing forward, will launch you to the back, and you'll automatically jump off the back and return to the front. What you're trying to do, is hit the enemy in the nose when you're jumping. Hit him five times to take care of him.

Congratulations, you've beaten the game.

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3.15: Odds and Ends (WLOAE)

If anyone's curious, at the end of the game I was playing through for this walkthrough, I had 7003 coins and 33 lives, and it took 3 hours, 11 minutes and 42 seconds to complete. Of course, your coin total might vary slightly (in particular, you can get coins from most enemies by killing them a certain way, but often it's a pain and not worthwhile to do so), and your life total might vary slightly depending on how many times you died (I did die a few times along the course of making this).

Once you beat the game and watch the ending, when you return to the title screen it will list your "best time" for completing the game on the title screen. Also, the file you beat the game with, if you enter it again, is now back at the first level, but with changes. More enemies and obstacles, and likely other changes. As of right now this walkthrough doesn't specifically cover that mode, but, chances are most things are similar enough where it's still a help.

Your ending will vary slightly depending on how many coins you got, if you died or not, and if you got all the treasures. Nothing too dramatic, but, it's something else to try for. Now, get going on that new quest. Good luck.

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Section 4: Thanks

Well, no one's sent anything in yet, so I have no one to thank at the moment. That said, if you have anything to contribute, please let me know and I'll certainly thank you.

That said, I'd like to thank you for choosing to use my guide, and hope that you've found it useful.

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Section 5: Contact

If you'd like to contact me for any reason at all, either with some information, problems you have, or just to say you liked my guide and found it helpful, feel free to write to me, at:
terrisus@aol.com
and put Wario Land FAQ (or something like that) as the subject.

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Section 6: Legal

This FAQ was entirely created by TerrisUS (terrisus@aol.com). It may not be displayed, distributed, or altered without my agreement.
The following websites have permission to host this guide:
http://www.terrisus.com
http://www.virtualboy.net
http://www.gamefaqs.com
http://faqs.ign.com
That said, if you'd like to display or distribute this guide, I'd probably be more than happy to let you, just please ask me first. See Section 6 for contact information.

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